Yeah, I held onto the money I'd set aside for this for a good long while, but probably should go ahead and move it to other life stuff now. Ah well. I'll look forward to playing whatever the Founders and the Stardock team build together whenever it's finally done :)
Armando Penblade
Brad/others, could you give any insight into what kinds of content expansions and particularly minor DLC might contain from Stardock? I ask mostly because I operate from the assumption that Stardock's Star Control reboot will follow the general pattern of Star Control 2 (and, to a greater extent, 3 , though I suspect no one on the team would want to claim that as inspiration around so many dedicated fans [e digicons];)[/e] ). Th
The tragedy of realizing there was far more info here than I realized, finding a Founder's signup link. . . and then realizing I'm on my work PC for the next 4 hours :(
Going to be streaming sans-commentary some today, new patch .77 :D
Got linked here from the other thread: http://www.twitch.tv/armandopenblade I'm streaming 2-3 nights a week with commentary, might do streams on other nights without. 1680x1050 (16:10) because my monitor is weird, but the quality should be pretty decent :)
I've been livestreaming a bit on my free evenings before the lady-pal gets home. You can check out the recordings here: http://www.twitch.tv/armandopenblade Probably won't get to record tonight, at least not with commentary, but it might be possible tomorrow :)
Yes, but I can feel the bizarre lurch in my screen as I go from scrolling over empty land to a city; I can watch units stutter across the screen as my PC struggles to render the scene via CPU, and I can also observe the buttery smoothness of tactical battles and other areas of play. Also fairly sad to hear that they are removing item stacking BEFORE making leveled up sovereigns worthwhile. As it is, the only way to make my soveriegn/champions decent is to stack him with
Just throwing in here with you guys: AMD Phenom II x4 945 @ 3.0ghz VisionTek ATI HD4870 @ 512MB of RAM Gigabyte GA0MA790GP-UD4H Mobo G.Skill 4GB DDR2 @ 800MHZ RAM Windows 7 64-Bit Ultimate Creative X-Fi XtremeGamer PCI-Express Game/Windows installed on a Western Digital Caviar Blue 640GB 7200RPM drive Other software (outside of generic Windows processes) that I *have* had running (not all at once, no
Went to 10.8 and things actually got weirder in the game--my mouse cursor turns invisible while moving around any game screen if I use the Elemental cursor. Hardware cursor is perfectly visible. So, if anything, 10.8 made my game worse. I got an out of memory crash about 295 turns in with 1.5gb of usage. Didn't manage to catch the error files, but I'll try to post any further crashes I get tonight.
Apologies for the lack of a screenshot, but my game crashed unexpectedly on me, so I didn't get a chance to document this properly. Anyways, my first road building experience (and I had several that all went the same) went a little something like this: My first city was to the southeast--perhaps, say, 25 tiles total diagonal distance, slightly more east than south. I am at the second, newer city and click the road button, then select the first city, hit Okay, and close
Aye, just reporting that this bug also works for me, down to the "stacked" mines.
Playing the game in Windowed mode, I was moving back and forth between Elemental, Pidgin, Firefox, etc. freely for about an hour total, playing the game deep in and conquering most of my enemies. . . And then, suddenly, I tab back over to Elemental, hit the next turn button, and the music skips for a half-second, then the entire program just unloads sans error message. My debug.err is huge, of course, given the length of the game, but the end specifies a bunch of
Well, I'll be up all night with you guys then, FrogBoy. . .just in case a patch hits tonight ;)
[quote who="myrddian" reply="11" id="2187187"]Can we actually get a Stardock Person to look at this error, this game is getting frustratingly annoying. Patches that dont work, a messy week-end were nothing was working, yet the pirates get to play this game with out problems. Nice going guys, you lot are seriously messing things up, if this were EA we'd probably be burning the building by now, but come on, this type of thing should not be happening, dont you guys test this stu
Yes; there is no "connection info" dialog in the bottom-right corner of the connection screen before the game starts to show me that all the other players are AIs--I guess there wouldn't have to be, since they are all already connected. . . by not existing in the first place! Very annoying; without the warning that the game will be 100% AI, I don't have the chance to quit it. Why the hell does the game think I would EVER want a 100% AI game without at least TRYING to put a real
There is a well-known crash in the game if you are alt-tabbed away from Demigod when it connects to a multiplayer match and starts to load the game. Stardock have NOT acknowledged this bug and are not currently working to fix it, according to their own blog posts. Beyond that, to fix your first problem: Either download a Mouse-lock program (google it), but that is annoying. . . OR go to the graphics options of Demigod and set it to play Windowed size. And then maxi
Pretty much, yeah.
In one of my recent games, a teammate got stuck behind a "wall" between two friendly towers. Essentially, it was on a map (rectangular, orange-colored w/ a black background) where the wall between towers stretched alongside a rectangular hole in the map, as a sort of fence. The game bugged for a second and he popped between the wall and the chasm and couldn't get back out. Since he didn't have a TP scroll and was a friendly unit, there was no way to get him out, and I couldn
Yeah, I know the multiplayer issues are by-far the first priority, and that's totally cool. Pathfinding bugs, favor points, and CTD bugs in multiplayer matches also all need to come before Alt-Tab/Multimonitor hangs like this. Which is *fine*. I just want to know that they've seen this and have it in some big List O Bugs somewhere.
I'd appreciate at least an acknowledgement that they know it's an issue and will get to it someday. So long as I see that, I don't really mind how long it takes. Within a reasonable limit, of course :)
Tower damage may be worth more than you give it credit for: it adds splash, which lets it take down multiple units at once. . . which is ESPECIALLY important when a Soul Power + Spirits Oak comes crashing onto your towers pulling in +350 damage from his spirts. Knock 5 of them out of the sky in one shot and all of a sudden his damage is a lot less scary :) Similarly, if an enemy wave breaks through to your towers, taking them all down in 1-2 shots is better than spreading 5-6 ov
I posted this originally on Qt3, so there may be some parts of it that are answering to questions or comments I saw there, but hopefully not :) This is my current Oak Build, but I am still playing with Items (especially artifacts; I hadn't realized Mageslayer was so darned cheap!). I typically do the immediate flag cap -> wave kill = level 2-3 open, and basically spend my early levels killing off mid-range players who don't know to retreat and leveling off of grunt-kills.&nbs
[quote who="deathxxxiii" reply="18" id="2173895"]1. Penitence 2. Mana/Life attack 3. Soul Power 4. Penitence 5. Surge of Faith 6. Soul Power 7. Penitence 8. Shield I dont use raise dead cuz they are too weak and you have to micro them. When playing Oak as a DPS class, I try to avoid too much macroing on minions so hence the reason of not having minion. I get shield a bit later because if you playing defens
So, as I've moved to the top of the rankings by winning a lot of matches very quickly (before my rank can be properly updated, most likely), I haven't gotten to fight a lot of people technically ranked above me yet. . . and now there are very few people above me to fight and gain a ton of XP off. . . meaning that the ranking charts will always be a pretty lively place of rising and falling! I think I've got an idea now, at least. Thanks!
I'm currently the no. 5 Oak in the game (pretty neat! I'm very proud of this accomplishment, since I am God-awful at virtually every videogame I've ever owned in the last 18 years of being old enough to play :) ) and currently possess 1,117 "experience" in the rankings and have no idea how that number is generated. People with far fewer games than me can have much, much more experience, even though I have more wins, total games played, favor points, and playtime in the game.&nbs