Dlcupcake

Dlcupcake

Joined Member # 2380104
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While i agree with you that today tech trading is a lot widespread, the game system seems a bit different, if we should compare gc2 system to real life it would function in this way: -USA share f-22 techs with UK, UK shares his tech with Italy,France,Spain and at an higher price at China.So China pays a bit more than Italy but get USA last technology.It's totally unreal

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Jim, The problem with the cash being made from the technology is only a small part of the problem (in my opinion). I think what most people (and I can be wrong on this) including myself have a problem with, is that EVERYONE basically has EVERY tech. What is the point of have the missle/mass driver/beam weapons if I can immediately go and trade for the right defense as soon as I am hit with it? There is then no risks taken when researching weapons (do I go down one tree

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The 1.0X patch does a little bit better at the AI tech trade, but they still trade way to much. Hearts of Iron 2 has the best tech trading model. An alliance is required and you only get blueprints (for those that do not know HOI2, blueprints basically 1/2 the time of your research). If tech trading is going to happen, that is the have to go. The USA would not sell advanced weapon tech to the old USSR, or even the old Poland since the old Poland would have no problem handing it o

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Of those choices, D-Blueprints, the Hearts of Iron 2 model is definately the way to go when it comes to tech trading. More like real life. The Japanese recieved alot of plans from the Germans in WW2, but it still took them time and effort to get them running. But I would still like to see an option for completely turning it off like in Civ4. That was the best thing Sid ever did to that game.

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