Darkhorse27

Darkhorse27

Joined Member # 2381107
2 Posts 19 Replies 545 Reputation

So its simply the AI "buying" rebels to send at me/us? Ok. I can deal with that. As usual, the continued work on the mod is stunning and very appreciated! As for Vicious/Aggressor....working toward it. Me and a bud normally team up as Federation/Romulans VS a team of Klingon/Dominion and a team of Borg. But haven't quite gotten to vicious yet.

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Not sure if this is intended or not but figured i would check. Just got the new version and started a game with all 5 factions. All but the Borg on Cruel, Borg on one level below. Issue is, just minutes into the game...17 minutes to be exact, I have rebels showing up at my 2 systems. But the fleets are 25+ ships! Tried to restart the game with the same result. Any reason why so..many..more rebels are showing up? (Teams were unlocked and Pirates were o

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Personally I have found the only real way to avoid getting your shit taken is hit the borg HARD. As in.....when I am fighting the borg, (and I know thats who I will be fighting) I bring pretty much every last thing I have. Youd be surprised how fast a cube can be taken out when you bring your ENTIRE (and by entire I mean entire late game...like....you cant even build another entire) fleet with you. Same for a unimatrix. 5,000 quantum torpedos in its face and its bye by

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HA....and I say again HA!!! Borg can (and will) be beaten on any size map and difficulty! You just have to realize they aren't a cake walk because unlike the show(s)....these are untamed BORG!! I like em just the way they are. When they reach their most powerful it takes damn near every ship you (and maybe even other races) have to beat them back. But even a fully upgraded Borg station can be taken down if hit hard with everything youve got.<

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^^^ An interesting description "like a film strip" and pretty accurate. I thought it was just me. This error occurs in the diplomacy and relationships screens. Anyhow, for pictures of this exact "bug" go here- http://www.tgupdate.com/SOA2.html There also seems to be a magenta colored box over some actions in the diplomacy screen (also pictured). One other I have pictured is a "String Not Found" button wher

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^^^^ Its a Mod..there will prolly be NO "final" version thats 100% complete. Really, to be fair, it is so darn near "complete" already that many have abandoned the regular game. And not to sound like a jerk but, the damn thing is FREE so download it, try and it YOU figure out if you like it or not because in the end, only you can make that decision anyway. (Most structures are Trek, a few are Sins, NONE of it makes a diff, the mod is s

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It seems Techs arent really "lost" when you lose a lab, they are more...suspended. I lost a lab to some pirates early on and while my currently built Trade Ports still functioned, I coulnd't build more till I had another lab built. Didn't have to re-research the tech but couldnt use er till I was back where you need to be in order to research it in the first place. (Should be noted, this happens in Sins.....haven't checked to see if its the

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ooo..2 posts in a row here (Sry) So anyhow, I have been reading a lot about the mod and it seems everyone talks about how overpowered the Borg are. So, up until today I never had them in a game but finally I decided why not. So I played a game with myself as Fed, allied with Klingons with The Dominion, Romulans and Borg (all on their own teams). No diplomacy/team switching allowed. The Klingons, Borg and Romulans were on Hard and the Dominion was

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This may very well be an inherent "Sins" issue but figured I would ask anyway. So, fleet of cloakable ships selected....any way to get em to all cloak at once or must it be select-cloak, select-cloak, select-cloak...all the way through the list. Jst wondering.

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Not sure where to post but, I have an odd bug. (First off...I just got the mod and after a few hours of play I easily would have paid for this damn thing. AMAZING work!) Anyhow, what happens is, I load the mod, start a game (New or Load a Saved), then within 10 seconds I get a minidump. Reload the game (with the mod already active from being loaded up before) start a game or load a game and it works just fine. By no means a major

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This seemed kinda like a "general" question. So here goes, if all PCs are on the same LAN, have the same version and have the same mod active, can a mod be played via multiplayer?

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