Hrmm ... I used to love the idea of the GDC, E3 and other interactive entertainment expos/showcases, but increasingly they feel like they're elitist, less for everyday people who love to play games to get our minds off our doldrums from our stupid jobs that fund our gaming habits, and more for the glitzy glamour snob types. It'd be nice if we could at least get some HD footage out of them that is a direct screen capture instead of a digital video camera recording a bigscreen pla
Chibiabos
Actually, its MIDWEEK madness, not weekend. The sale ends Thursday. HURRY! I'm finally getting it. (I've only had Trinity until this).
None of the forum post links in the list in the OP work. :( All give server errors for me.
Is there a site dedicated to mods for SoaSE? I ask because, despite the hard work of the poster who compiled a list of mods, I guess something must have changed in the forum since they made it because every single link to forum posts for each mod in the complition list gives a server error for me. :/ Thanks in advance.
Several of the militia ships often have antimatter, though they don't seem to use them for anything. I have stopped using a colony Cap as my first cap ship, though, as it just lacks the punch to deal with the militias on decent worlds, and I need the heavier firepower for dealing with pirates in my home systems. Now I've taken to building a battleship, building a colony frigate, sending the battleship in to clear out the militia, then the colony ship in once the militia is taken c
The pirate system is easy to beat, but their fleets are not. When there is zero bounty, will the pirates continue to spam wave-attack the player, launching a new raid against the player (never against an AI, why not!?) before the old one even finishes? Also, another thing I'd like to see are AIs you reject a mission from not being allowed to spam you with another one for at least the duration of the mission you rejected. I swear, I get new m
I'd like to know how you don't have to worry about them, unless you simply disable them in game setup, use a "trainer" or a mod, when 3 repair facilities can't maintain 8 weapon platforms and 3 hangar bays clustered together against only the 2nd wave of pirates with a 2 weapon/2 defense-upgraded starbase at hand and a capital ship (which therefore cannot help acquire new systems since I have to babysit my own systems futilely) on "normal" game difficulty. I'd love to hear your secret.</
The player is heavily favored? Umm, HOW!? I am constantly harrassed by missions I have no way of accomplishing because the very same AIs demanding I do them bids pirates against me from the getgo (and even when they don't, the pirates target me when there is no higher bid on anyone else). I'm sure everyone has an opinion, but the Pirates need the following alterations to make them more balanced: First, they should be more random in whom they go after when there's n
I don't want to even trade shots wtih them. They're only good behind the lines, sapping antimatter (has a good range to steal). My cap ship should be in front smiting the heavy cruisers. Wish there was a way to tell the fleet what ships to have in the front, because the Disciple doesn't cut it.
They would work much better if fleet organization didn't keep sticking them at the front to make them the first targets. :/ I could steal antimatter to feed the mothership to recharge everyone's shields if they'd stay in the friggin back. The stupid fleet management system sticks them in front ... "Hey, I'm weak, shoot me!"
I've been trying to learn to use Disciple vessels in early game with my Mothership to feed my mothership energy, to in turn recharge shields which should protect the Disciple vessels and itself to be able to endure the unclaimed system defender ships, but they die within seconds between Mothership shield recharges. Their description reads as a "front-line combat frigate," but they don't even last thirty seconds outside of Mothership's shield recharge!
I've had Sins and Entrenchment for quite a long time, haven't played it quite religiously due to my binging on other games. Anyhow, started binging on Sins again the past couple weeks, and today finally bought Diplomacy ... and bought it at the same time. Maybe its because I'm still a bit of a n00b, but it feels an awful lot like Diplomacy is much harder than Entrenchment or vanilla. I'm seeing a lot of threads about pirates and a promise th
For some reason, there is no "guided tour" content visible in Frogboy's developer journal post at https://forums.sinsofasolarempire.com/375420 unless you click on "view edits" to view previous edits.