archpsi

archpsi

Joined Member # 2382175
26 Posts 428 Replies 1,192 Reputation

[quote]. This isn't how the game should be, and is an imbalance.And before you want to play the "lol balanced fleets win out over that" card, post a replay of such, because I haven't seen it.[/quote] okay soon I will do a balanced fleet, aka mix of two combos (LRM and flak) vs an only LRM spammer. however it will be a much longer replay, but should be fun none the less. oh since you got so upset over micro, I will not micro my side in the massive fleet to fleet battle and t

67 Replies 29,801 Views

for those who dont micro I admit 5 flaks cannot kill 10 LRM's without micro, heres a new replay that shows 0 micro. 7 flaks vs 10 LRM, no micro at all. fleet make up: 10 LRM's: 2500 credits, 400 metal, 200 crystal and 40 supply. vs 7 garda's: 2625 credits, 280 metal, 175 crystal and 28 supply. (selling 120 metal and 25 crystal at lowest sell price is 290 credits). outcome: 10 dead lrm, 3 garda alive (one barely, under 80 hp or so). [link="http://ww

67 Replies 29,801 Views

[quote]What does the Akkan aura actually do?Dont ships have 100% hit rate everywhere but in ion storms anyway?So it only increases range a bit...[/quote] not all have 100%, things that can attack fighters/bombers do not have 100% (capital abilities have 100%). you can see this at the bottom of the chart in: [img]http://www.crimsonsky.com/images/Sins-Ship-Damage-Chart.jpg[/img] in short makes fighters and flak better vs fighters/bombers.

16 Replies 8,039 Views

I agree with zyxx. I would prefer some titan ship to a superweapon structure that can be right at the back of the enemies empire, which could be an issue once they fix PJI and might be one of the reasons PJI are so obsolete in the current version.

60 Replies 27,776 Views

[quote]I know I should watch the replay, but at the same time I think logically that this replay is a complete waste of everyone's time. It is common knowledge that flaks school LRMs but the whole thing is can you save the rest of your fleet from being annihilated before they withdraw? You will be losing a cap ship or you'll have to withdraw one that is nearly dead and the battle has just begun. Furthermore, the flaks are virtually worthless against anything but light and very light meaning you

67 Replies 29,801 Views

[quote]Please stop what you are doing![/quote] your either implying that you dont want people to know counters or that its misleading. I was under the impression(based on your other posts) that you wanted people to be aware of the strategies/tactics in the game. If this post is misleading, please tell me why. I just want to make my opponents/allies a bit better and not have to argue with people in a middle of a game (e.g. player x: no im not gonna make flaks to kil

67 Replies 29,801 Views

first 4 replays are garda vs LRM 5th is illuminators vs defense. last part is discussion about clusterwarheads [b]replay 1:[/b] I made a map to demonstrate garda vs LRM (garda is the worse flak price wise and LRM seems to be the best price wise) after seeing that people continue to totally ignore posts which state flak as a counter to LRM. This is just a demonstration of the power of flaks vs LRM's, I did require micro to pull this off, however I could have maybe i

67 Replies 29,801 Views

[quote]I've played two games online and both games were won by someone massing just Illuminators. It's a trend that's turned me off to online play. The game ceases to involve any strategy when the key to winning is simply massing one type of ship faster than the next player. RTS games in a nutshell.Correction: Bad RTS games in a nutshell. I must be the only person here who thought Starcraft was absolutely terrible. It and Warcraft III were some of the worst RTS games I've ever played because the

70 Replies 38,928 Views

okay doesnt crash at enabling anymore, gonna try it out a bit. oh you can re-edit the first post in a thread via tools. bugs: on a random small map: -the game crashed when first jumping to the closest planet. -the game crashed when neutrals engaged my scouts, like a second after the first fire was exchanged. I killed 2 tec ships (enemy players scouts) beforehand, so it wasnt the first battle.

19 Replies 7,455 Views

vs a fleet comprised of [b]only/mostly[/b] LRM, flaks are actually better than fighters. advent drone: 9 fighters 24 dps cost credits 450, metal 100, crystal 50 and 8 supply. advent defense: 5.55 dps per side, 22.22 dps if hitting on all sides. cost credits 350, metal 40, crystal 20 and 3 supply. you can get a lot more flaks than fighter squads for the same price (remember you can convert metal/crystal to credits) and supply.

18 Replies 11,994 Views

as advent shield migation is increased by 6% for any of your ships within your influence, if you research the appropriate culture techs. The engine creates influence and thus makes it so ships there will get that bonus. personally I prefer the 15% damage buff vasari get within their influence.

20 Replies 11,961 Views

[quote]Only thing I disagree about is illuminators. Illums own BECAUSE they shoot multiple targets. The way that mitigation works, the most units focus firing on a ship, the less damage a ship takes. Mass illums shooting 3 targets each will do more overall damage than mass LRMs focusing on 1 target, simply because of the way mitigation retardedly works.[/quote] flaks shoot 4 targets and are much better vs light armour and have a lot more hp/shield for their cost/supply, however yes they

63 Replies 25,002 Views

The above texture link doesnt work (thought it might just be taking some time to upload). The texture folder with the original link only has 5 files. Anyway can anyone else try the original link and see if it works, I wanna know if theres anything wrong with the installation of sins. thanks in advance.

19 Replies 7,455 Views

[quote]And unlike the tec's colonizer capital bonus of +0/1/2 free metal/crystal extractors... their's givese 20/40/60% reduction at cost of buying planet upgrades... a level 3 colonization means you pay thosands less credits and hundreds less crystal and metal...[/quote] you got the races wrong, vasari colonizer is the worst of the three. tec, advent, vasari [img]http://img201.imageshack.us/img201/9320/colonizenp4.jpg[/img]

14 Replies 12,760 Views

hmm I wonder why textures size is different (which files are different), I made sure to check your files were there too. anyway you used the mesh directory from the mod editing package, not the mesh directory from the sins directory, not sure if that would make a difference, but even changing that doesnt help.

19 Replies 7,455 Views

hmm can you tell me the size of each of the sub-directories that should be in ...\mods\piratesmod\ I copied textures and mesh and its still crashing. now it looks like ..\mods\piratesmod root directory of mod ..\mods\piratesmod\mesh\ -57,697,948 bytes, 321 files. ..\mods\piratesmod\texture\ -1,158,104,804 bytes, 875 files. ..\mods\piratesmod\gameinfo\ -1,734,249 bytes, 917 files. ..\mods\piratesmod\string\ the english.str file. the only mod to cras

19 Replies 7,455 Views