the files are of type ".entity", but any thing that can open txt files can open them. heres a code snippet: TXT CAPITALSHIP_TECHCOLONY BEGIN ability:0 "AbilityIonBlast" ability:1 "AbilityTechCapitalShipColonize" ability:2 "AbilityTargetingUplink" ability:3 "AbilityCeaseFire" CanBomb TRUE HasBombingLevels FALSE BaseDamage 60.000000 BasePopulationKilled 3.900000 BombingFreqTime 10.000000 BaseRange 3000.000000 Bo
archpsi
I think they should make the flagship eventually become like a megaship in endgame, by one of the below: 1) letting it get better upgrades(dmg, movement speed, hp) from investing more materials/income into it 2) making its stats increase significantly more with level ups. 3) make it the only fully customizable ship in the game, where you have 3 weapon slots, 5 device slots and 3 armour/shield slots and you upgrade it at a specific structure. would be nice to at least cu
maybe the other races can salvage resources from the debri of destroyed ships, it would suit the vissari theme. if so, theres no reason the feature would be in the beta at all atm and will only be implemented later.
I also get the orange background as others have been mentioning and I think we are refering to the orange as seen in these utube movies. examples: gameplay videos. http://www.youtube.com/watch?v=NIOKKkh_5TI http://www.youtube.com/watch?v=VyJR64ZQmjc I havent got the blue/yellow background once(i saw it in screenies/other movies), oh im playing the latest patch. maybe its just that I havent started that many different games/different settings, so lower chance to
hi this must have been suggested numerous times, but just bringing it up again. it would be really nice if the flagship grew in size as it leveled up and that its model would change based on the weapons/powers/abilities it got when it levels.
flagship starting combat superiority I dont agree that a level one flagship should cut thru enemies as though they are butter. The best example I could think of in the realm of rts where theres a main hero, is wc3. *at lvl 1 the hero can just barely kill low units, but going vs 2-3 and its doomed. *at lvl 10 the hero can kill a whole group of units. *this depends on hero type/spells/items... combat length Even though I disagree about