well I saw this on youtube. [link="http://youtube.com/watch?v=j-SKublpoV4"]novalith video, camera follows them[/link]
archpsi
ah the vasari vs advent bombers comparison again. [b]Without any buffs and from the drone/transporter.[/b] damage: squad of vasari bombers does 17.1 dps. squad of advent bombers does 17.7 dps. The developers used rounding for the display to be more user friendly, not that I think its necessary (even blizzard doesnt dumb down dps display in WOW and thats supposed to be simple) and thus many people might think its 21 dps. hp and armour: squad of vasari bombers have 42
each shot does 3500 damage, so 2 simultaneous shots can kill a 6000 hp planet (homeworld).
illuminator range 4800, light frigate range 3500. LRM range 8500.
oops meant sentinel in my 2nd comparison under hp
another comparison, illuminator compared to sentinel. costs and supply illuminator :credits 350, metal 50, crystal 40 and 6 supply. sentinel: credits 400, metal 50, crystal 30 and 5 supply. hp/sp and armour illuminator: 500 hp/500 sp, 2 armour. scout: 875hp/550sp, 3.5 armour. damage illuminator hitting 3 sentinels in different angles (it has 3 beams) does 15.99 dps (yes under 5.33 dps to each sentinel) sentinel attacking 4 illuminators in differ
Im interested in comparing vasari scout to illuminator costs and supply illuminator :credits 350, metal 50, crystal 40 and 6 supply. scout: credits 225, metal 20 and 3 supply. hp/sp and armour illuminator: 500 hp/500 sp, 2 armour. scout: 425hp/225sp, 1.5 armour. damage illuminator hitting 3 scouts in different angles (it has 3 beams) does 11.7 dps (yes under 4 dps to each scout) scout attacking illuminator does 8 dps. I just did a compa
it changes the missile battery itself. ExperiencePointsForDestroying Level:0 40.000000 Level:1 60.000000 Level:2 80.000000 MaxHullPoints Level:0 750.000000 Level:1 1000.000000 Level:2 1250.000000 MaxShieldPoints Level:0 120.000000 Level:1 140.000000 Level:2 160.000000 BaseArmorPoints Level:0 3.000000 Level:1 4.000000 Level:2 5.000000 weaponDamageMult Level:0 1.000000 Level:1 1.20000
[quote] Fighters and scouts do 200% damage to LRMs. [/quote] didnt realize scouts did, hmm with their no cost and no supply demand, it could actually be effective to use them as part of a fleet.
[link="http://roe.totalgamingnetwork.com/wiki/index.php/Sins_of_a_Solar_Empire/Carrier"]all ship stats, carriers selected[/link] the link has all the stats for all ships (1.02), has carriers chosen atm. I cant give you an example, since I didnt state they were OP.
and they have a capital ship that eats frigates for breakfast, its called the whale and it swims through the ocean with its mouth open, eating little frigs that dont rush away in time. [IMG]http://img246.imageshack.us/img246/596/spacewhaleeatingex9.jpg[/IMG] [img]http://img180.imageshack.us/img180/9735/spacewhaleeating2hl0.jpg[/img]
[quote] bombers can damage other things not just caps, its just that they do extremely well vs caps, thats why its being discussed. Please dont do cost comparisons, because the bombers also kill other ships and structures, Im just stating what can happen before any of the bombers start dissapearing, not the carriers. Oh sorry, here I was thinking any discussion of 'unbalanced' elements might want to actually look at if it's actual
did I ever say to nerf bombers?
normal resources, fast speeds. oh since I play small-medium maps, fast is too slow for smaller maps, however it might be too fast for huge maps.
I didnt wanna be so direct, but okay :).
anyway theres a way tec (race specific) can kill 250 bombers instantly (1 button or 2) :).
bombers can damage other things not just caps, its just that they do extremely well vs caps, thats why its being discussed. Please dont do cost comparisons, because the bombers also kill other ships and structures, Im just stating what can happen before any of the bombers start dissapearing, not the carriers.
[quote] Frankly, the cost of huge 30+ carrier fleets exposes why this is daft: you're spending 50k+ to kill a 3k ship. Wazoo: if there are local frigates or jump inhibitors you'll lose far more than 3k in carriers before you can escape, and their remaining forces will just pursue you anyway. Unless the strategy only works with yet more money spent on backup fleets or defences... <img id="ImageResize_Image_12" onload="ImageResizer.createOn(this);" src="http://images.stardock
[quote] The cap itself doesnt have to have the anti fighter abilities, theres no way a fleet with 40 bombers is going to be facing only one capital [/quote] I think you kind of skimmed through my post, I was stating/implying how you can kill a few structures and even level 10 caps with enough bombers lo
[quote] it will take you under 15-35 seconds (matters what direction its heading) to kill a level 10 cap [b](if the cap has no anti-fighter abilities)[/b] with 40 bombers, even if he has 35+ flaks the cap will die, Unless - let's just throw this out there - there are Kol Battleships Kortul Devastators Iconus Guardians Advent Capital Carriers (forget the name) All of those make such an effort difficul
mtn_man from HGL?? anyway I just checked and http://www.1up.com/do/reviewPage?cId=3166154 still says 8.5.
the game speed itself (not research) influences: incomeGameSpeedScalar shipBuildRateGameSpeedScalar moduleBuildRateGameSpeedScalar shipLinearMaxSpeedGameSpeedScalar shipLinearAccelerationGameSpeedScalar shipLinearDecelerationGameSpeedScalar questCompleteHappinessDeltaScalar cultureConnectionReferenceLength I dont think it influences attack speeds.
yilmael you havent? it will take you under 15-35 seconds (matters what direction its heading) to kill a level 10 cap (if the cap has no anti-fighter abilities) with 40 bombers, even if he has 35+ flaks the cap will die, then you can just kill a few buildings (most likely you can find a building away from the flaks) and retreat, greatest harassment method there is and makes many human opponents quit. however an all out carrier fleet is not so good in direct battles (maybe why th
the entity files from the mod package thats at https://forums.sinsofasolarempire.com/?forumid=443&aid=176875
would be nice, especially since sometimes we can continue bidding for over 2 minutes after it hit 0 before the pirates decided who to attack (sword), think its based on the last bid and some random variable.