[quote] Graphics are nothing for a good game. In a good game you can do anything with the graphics and it will still feel right. [/quote] Graphics matter, just like looks matter when it comes to dating. Contrary to what the PC types will tell you real beauty isn't on the inside it's on the outside, and it matters. The same goes for graphics and games. Don't get me wrong lots of other things matter too, gameplay, UI, etc., but saying graphic don't matter to games is simply fal
Gabriel_MM
I think that after purchasing one copy of game I should be allowed to run one copy of that game at any given time indefinitely. I should be allowed to install the game to any number of computers I want, but only one copy gets to run at any given time. This happens to be exactly how online FPS games (e.g., Quake Wars) work, and it seems that the developers, publishers and users are all fine with this approach. The reason this works for theses games is they are exclusively online, and i
Fix automatic scrolling of the empire tree. Currently if your empire tree is big enough to need a scrollbar the game automatically sets the scrollbar to the middle position in many circumstances when it shouldn't. For instance if I scroll to the top of the empire tree and select a unit there, the scrollbar resets to the middle. This is clearly inappropriate as I can no longer see the unit I just selected. If nothing else changing it so the top rather than the middle scrollbar positio
[quote] Why not make PJIs affect phase space speed itself? Phase lanes can be quite long, and huffing and puffing along them can be a grand time killer without directly trapping the hostile fleet. Why not add on the ability to research incoming and outgoing phase space delay? [/quote] My suggestion would be that this effect only occur on outgoing jumps that occur within range of an enemy PJI. If it also affected incoming jumps it would also make straightforward b
[quote] I Wouldn't it be better for the game to revolve around controlling, defending, and attacking strategic choke point areas rather than revolve around harassing and raiding and playing phase lane musical chairs? [/quote] I don't think it would, and I say this as someone who is extremely good at the kind of game play your advocating. The problem, IMO, is that holding one or two strategic becomes and extremely effective strategy that is very s
[quote] I think a great solution to this would be to steal a gameplay mechanic from Company Of Heroes. Allow a tech research that gives your fleets the option of retreating through hyperspace. This forces them to retreat to the capital home world at the cost of time in hyper space. I'm sure something like this could be engineered. That way you could still retreat from a battle, but not run amok like the current system has players doing.[/quote] I worry that a mechanic like thi
I'd like to suggest that in addition to there current effects that PJI's also slow the movement speed of of enemy fleets in the phase lane. E.g., if you jump within the range of an enemy PJI your phase lane movement is slowed by X percent. This would effectively give advantage to the defenders strategic movement of defensive fleets in his/her own territory. My concern here is that if you have a system with a defensive fleet and someone bypasses it giving chase can be rather slow wi
I've run into what I believe to be a bug in the research aspect of the game. Specifically I have a saved game where a research project is stuck at 44% and no further research is happening. I've tried removing it and all other projects from the research que, but no other project I start accumulates progress. The game also appears to be confused about how many research centers I have. The background of the research screen indicates that it thinks I have less research struct