skunkpuppy

skunkpuppy

Joined Member # 2382592
0 Posts 2 Replies 3,504 Reputation

The concept of having the game start off in a "post-apocalyptic" setting might have sounded good on paper, but Brad's somewhat un-inspired interpretation of that concept resulted in a uniformly brown, featureless wasteland. Looks good in a 1st person RPG like Fallout, but sucks in a 4X strategy game. Almost by definition the game is going to be ugly and uninteresting at the start, which surely is a bad design decision. You shouldn't make players have to endure

41 Replies 135,970 Views

it would be great if the rest of the game could use this much more attractive art style! I'm repeating this like a broken record: the colours of the overland screen are dull and lifeless as mudwater. Also, as your makeover illustrates, the original characters look glassy eyed and devoid of emotion. I guess the only problem is whether it is technically feasible to implement these chagnes realtime in game!

45 Replies 135,626 Views

What's with these people who become such ardent supporters of companies which produce inferior goods? It's a company who took your hard earned money ! If MacDonalds' burgers started poisoning people you'd rightly expect outrage and not sympathy for poor ol' Macdonald who was just trying to make us happy by making his ol' burgers. This is gross sentimentalism at work. It's one thing to genuinely like Elemental-- I don't doubt that there are many people who are having lots of fu

194 Replies 608,772 Views

I voted "I don't like it". Even though, since I spent good money on it, I really, really want to. I come back to the game once every day, but sadly, after the first ten turns, the UI and the general ugliness of the game get to me. Someone needs to explain to me why some of the buttons are just so TINY. One of the main issues with Stardock games-- GalCiv and Elemental-- is that their backstories just aren't very good. Forget about the ridiculous names. Take a quick comparison b

125 Replies 402,028 Views

I'm not complaining that the game is too complex or strategically deep.Like i said, i haven't played enough to have an opinion on the game mechanics. I *am* complaining that the presentation is tacky and poorly conceived though. I'm sure that there are many experienced players weaned on even more brutally user unfriendly hardcore strategy games than I am who would find playing Elemental a piece of cake, but I'm finding it hard to enjoy being confounded at every turn. As for th

11 Replies 39,467 Views

I really liked all of the previous Stardock games, and I really want to like Elemental too. I'm not a really hardcore strategy gamer. I play lots of simply games like Civilization but not more complicated ones. But I'm finding it really hard to play this game, mainly because I don't understand what's going on. I wish there was a more comprehensive tutorial since this is a rather complex game. I tried playing the campaign with the updated v1.05, but especially in tactical battles I sti

11 Replies 39,467 Views

It could still be very useful for you, since the massive diplomatic bonuses will keep people from trying to fight you. Plus, if you're using the terrans anyways, you get their influence bonus. Thanks! However, the terrans don't get a "native" influence bonus, do they? I don't see it on the choose abilities tab. Indeed, no race has an influence bonus.

10 Replies 7,326 Views

The description suggests that the Diplomatic Super-Ability increases influence. Does it? And if so, by how much? I'm trying to have a "super-influence" build to flip planets like nobody's business, so I was wondering about this.

10 Replies 7,326 Views

Each of the pre-set races has un-used ability points under the Abilities screen, ranging from 8 to 10 points. My question is, when I select a pre-set race, am i "expected" to use up those points? I.e. if I play Humans, am I expected to choose some more abilities to use up their 10 unused points? Does the computer AI do this for the AI players? Or is everybody already "balanced" as it is, with the remaining points supposed to be unused.

2 Replies 3,341 Views

You know how when you choose a race, the abilities tab shows that some races have "extra" ability picks. For instance, I think the Altairans have something like 5 extra picks. So does the AI, when playing as one of those races, use up those picks? or do they play as the plain vanilla defaults?

4 Replies 4,414 Views

I can't find anywhere on the forums where Stardock has addressed this question satisfactorily. I think this is one of those eternal mysteries which Stardock will glance over and decide, "Well, we don't think we want to worry about that in the patch, so we'll just ignore it and pretend we didn't read their comments. La-la-la...!"

29 Replies 12,768 Views

What is the official Stardock position on this? Has Frogboy said anything about this before? it would be nice to get some confirmation that this was intentional and not just another bug. I've always wondered by the Yor get 12 points on default. (ie. -2 points). And the poor Iconians have 6 leftover points!!! This is ridiculous.

29 Replies 12,768 Views

I agree with #19. The AI is only superficially good during one of those moments when they appear to be reacting intelligently to your moves. But those are generally one-off things. In general, the run-of-the-mill daily management issues and the overall general strategy are VERY badly handled by the AI, worse than in Civ4. Now, of course, Stardock can come and say, "but GalCiv 2 is more complex!" but really, if you are touting your "Single Player Game Only" and your supposedly-super in

78 Replies 47,209 Views

Well, from the looks of it the peeps doing the manual and much of the in-game text were not talking with the game programmers. How else can one account for all the blatant discrepancies between what Frogboy says "should have been" and what really appears in the game?

9 Replies 6,947 Views

Still it doesn't make sense for the Iconians to be described as "poor in research" when their own text description says "highly inventive". Indeed, judging from the other races, the iconians are supposed to be the tech-intensive ones, much like the MOO Psilons.

9 Replies 6,947 Views

How about trade boosting starbases? Given that the radius of the starbase influence is pretty small, and trade routes can be VERY long, are we supposed to line the traderoute with a string of starbases (and spend all our logistics points doing so)? Also, does it mean we should have traderoutes only from one specific planet all going to another specific planet? (e.g. all from Earth going to Dratha) so that all the traderoutes will

4 Replies 13,644 Views

According to Stardock's strategy guide for beginners, after we select a race (say humans) we're supposed to use up the remaining points. This suggests that the race defaults are not balanced. This seems the obvious deduction since some races have -2 ability points left over (e.g. the Korx) which means they've used up MORE than 10 points. Others like the Iconians have as many as 6 points leftover. The problem is adjusting the abili

9 Replies 6,947 Views

When saving and reloading, all production and tech research stops for the next turn. Ships/improvements rush built the previous turn (before loading) will be kept on "0 Turns left" hold for the next turn after reloading. Meanwhile, ships will move and enemies will trade techs, etc.

317 Replies 88,725 Views

I've said it once, I'll say it many times more. TOO MANY BUGS. Not just the show-stopping CTDs, but also interface, economics, diplomacy etc. Everything, really. Certainly many more than the average game release. I wonder if it's because Stardock is small company without enough resources for proper quality control, or is it simply because all the excitement of rushing out a game simply made them careless.

62 Replies 44,364 Views