xXAequitasXx

xXAequitasXx

Joined Member # 2382696
1 Posts 184 Replies 17,325 Reputation

Yep, I've kept all changes to the bottom of files wherever possible, so merging my English.str file with anyone else's should be a breeze. @Bloodhawk: To your first point, I'm actually planning on increasing tactical points overall for all races; what I'm saying is that Vasari would receive the least amount of additional TAC slots. I will also likely up the TAC cost of the phase gate--as is, the phase gate is probably the Vasari's single greatest strength, and on medium + maps

261 Replies 359,353 Views

Version 1.0 Release. Released it earlier than I really wanted to, but such is life. What I really need from people is feeback, bugs (thanks again Uzii and Bloodhawk32), and also input on additions. For instance, I was thinking about, for a future release, increasing the amount of tactical slots for planets. Now, there are a couple of ways I can do this: 1.) Racial differences. I personally believe that the Vasari should have the least (reflecting their mobile natu

261 Replies 359,353 Views

[quote]Unless you changed it in .9A without documenting it, Vasari bomber squadrons have only one bomber.[/quote] Weird...looks like I screwed that up for .9A somehow, bah! Fixed and thanks again for finding that! [quote]Found some other rather odd bugs last night that i will try to duplicate today.This was on my single player game, was playing as TEC. For some odd (and frustrating) reason the game would not let me research some abilities.I do not remember the actual TEC names

261 Replies 359,353 Views

[quote]Tried to combine the mods using the method posted earlier in the thread. It seems to work ok single player, or atleast i didnt get any crashes when i played for about an hour or so myself.But as soon as me and a friend try to LAN with the mixed mod, it causes crashes for one or the other.We both have the same mod checksum, and the crashes seem to come at varying times. My friend seems to think its caused by a pirate message. We're going to try removing the planet bonuses mod now and see i

261 Replies 359,353 Views

Yar, fixed it up right, it did. Thing was, I didn't end up changing anything...still have the same changed count numbers...all I did was redid my .str file :shrug: Whatever, it works! I have surprises for v1.0 :D

261 Replies 359,353 Views

As it stands right now, my mod is completely compatible with Uzii's mod, and in fact I highly recommend using it. As for further releases of [i]The Mars Effect[/i], there might need to be some merging done, as I will likely be changing the English.str file.

261 Replies 359,353 Views

Ultra quick fix (v0.9a) - Fighters HP reduced by 30% - Bombers HP reduced by 50% - Documentation improved (changelog now present since I've now changed something; list of files changed included at the end of the readme)

261 Replies 359,353 Views

Yeah, so the format issues are IE not capturing the proper indentation of the post, but all the info is there, so consider it an incentive to get FF :p [quote]most of this has been done in other mods... and having 30 cap ships is seriously gonna suck. its been tried before in another mod (Sins Enhancement Mod v1.52) and the mod creator reduced it because the ai kept on using capitol ships and u were forced to do the same to win battles. will give it a try though.[/quote] <br/

261 Replies 359,353 Views

[quote]Mod looks interesting, however there's something screwy with your HTML in your original post. Lots of "· " appearing, which I don't think is what you mean to have happen.[/quote] Can anyone else confirm this? It looks good to me...

261 Replies 359,353 Views

[quote]I have a problem this mod and 1 other that i down loaded are not in a folder when i downloaded and when i click on the download windows wants me to choose a program to run it from. Is it because im using fire fox? Can someone help me[/quote] It's in an archive, which means you need a program to extract the contents inside said archive, I suggest 7-zip (www.7-zip.org) personally. [quote]Defensive Hangars now host one additional fighter/bomber wing per/platformPS: A handfu

261 Replies 359,353 Views

Username should be the name of your account that you log onto Windows with. You should not have to create a new folder for it, if you navigate from My Computer -> C:/ (or whatever drive you installed Windows on) -> Documents and setting -> Then double click the folder with your username. As for the Options bit, when you have Sins up and running, on the main menu, click on "Options"; along the left side you will see a series of tabs/buttons (User Interface, Video, etc.), the very b

7 Replies 5,692 Views

Unzip using either 7-Zip or WinRAR into your Mods folder 1. For Vista users, it should be located at: C:\Users\username\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods 2. For XP users, it should be located at: C:\Documents and settings\username\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods The proper format should be Mods\[MOD NAME]\[Game info files, models, and o

2 Replies 1,947 Views

Best thread ever. You spend 2/3 of the post whining about "spammers", how they have no skill (most do), how they have no strategy (yet they just beat you with a pretty decent/risky strategy), and then your fall back strategy is to spam yourself? This, class, is hypocrisy, mmkay?

186 Replies 120,837 Views

[quote]I don't think there are any mods yet. Its been only 2-3 weeks and good quality mods take time and testing to make. I would wait 2-3 months at least before looking for mods[/quote] I disagree, what he's requested is primarily (actually all of it) found in the editable .entity files. There are mods that have been released (*cough*)! Now, large scale mods like the Star Wars/BS:G mods are going to take much longer than 2-3 months, while the first replacer/additions for mode

4 Replies 4,489 Views

https://forums.sinsofasolarempire.com/?forumid=443&aid=301007 /shameless plug There aren't any bugs that I've seen yet, but it's still a WiP in terms of absolute balance.

4 Replies 4,489 Views

[quote]the file front link seems to be hosed but ill check this out. looks good.[/quote] Fixed...weird that it didn't work the first time, must have screwed up the link :) [quote]NiceI see that you have made the planet defenses way more powerful from the original gameNow the game is not only about Offense anymore...Defensive strategies can work nowThats good[/quote] That was a major intent of this mod, but note that defenses still will not be able to take on a determin

261 Replies 359,353 Views

The frigate factory features a colony frigate. Is the one on the second/bottom row, furthest to the left (i.e. bottom left) EDIT: Also, please do not bump your post in such a short time period, you need to relax and give people a chance to help you out.

3 Replies 4,052 Views

[quote]fine be a &@(@ing coward and fight the way of the coward!!! ur not strong if u spam it just shows how bad you suck at the game if u spam i used a viarty of ships and i think the bulk of my force is the illu ships along with cursaders i dont spam never tried im not a coward im a warrior of honor i fight with the hope of win or lose i fight fair if u wanna be a sissy coward who wants to win the baby way go ahead but dont complain when i kick ur ass![/quote] GG. /thread

77 Replies 48,927 Views