ProfCS101

ProfCS101

Joined Member # 2382953
1 Posts 65 Replies 11,140 Reputation

[quote] oh here we go... caste wars invented by the [B]newcomers[/B] you do realize that nobody has established a power order yet? you know what also hasnt been established? the credence of your claims. [/quote] The "newcomers?" If anyone is a "newcomer" it's your best e-buddy Scynix (who has been registered for literally less than a week, so clearly his knowledge of SD games is severely limited). It isn't the "newcomers" versus the old experienced

260 Replies 232,024 Views

[quote] There have been plenty of battles in history, or even wars, and never, not once, was there a well co-ordinated plunge into weak areas of an enemy's territory consisting only of siege units. Oh really? So world war 2 never happened? http://en.wikipedia.org/wiki/Bombing_of_Tokyo_in_World_War_II Or are BOMBERS not considered siege units in our day and age? Not only that, NONE OF THEM CAME BACK.

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[quote] And to be entirely honest, sarcastic arguments like those from Prof and Scy, though amusing, aren't really all that useful in the debate. [/quote] Agreed completely. I tried to discuss the facts of the problem, but He-Whos-Tears-Are-Delicious instead wanted to call me a "ignorant newbie" rather then arguing the facts of the issue, like you stated (very well) above. But unfortunately, this is what happens with video games, elitists

260 Replies 232,024 Views

[quote] Bitter much? Cest la vie. CONTINUE THE NERFZ! OMGZ PIRATES JUMPED IN AND KILLED MY TWO DEFENSE PLATFORM PLANET OMG NERFZ bit·ter /ˈbɪtər/ [bit-er] - adjective, -er, -est, noun, verb, adverb 5. characterized by intense antagonism or hostility: bi

260 Replies 232,024 Views

[quote] Bitter much? Cest la vie. CONTINUE THE NERFZ! OMGZ PIRATES JUMPED IN AND KILLED MY TWO DEFENSE PLATFORM PLANET OMG NERFZ [/quote] bit·ter /ˈbɪtər/ [bit-er] - adjective, -er, -est, noun, verb, adverb 5. characterized by intense antagonism or hostility: bitter hatred. 6. hard to admit or accept: a bitter lesson. 7. resentful or cynical: bit

260 Replies 232,024 Views

Schod, siege spam issue doesn't exist? Where? In your 1 vs 1 games with Scynix (the other king of "I-Am-Better-Than-You")? You guys are quite the duo. Not only are you both vastly superior skill-wise then everyone else (those intolerable "masses"), but you seem to know whats better for Sins then Stardock and Ironclad! Your experience and knowledge of the game industry is impressive! Why don't you impart more of your wisdom upon us stupid peasants my master?

260 Replies 232,024 Views

[quote] Woohoo! Knee jerk nerfs to people who haven't had time to figure out how the interface works little alone build orders and tactics, but insist they're right! Alright! [/quote] As they say in another popular space game: Your tears are delicious. Bitter much?

260 Replies 232,024 Views

[quote] There isn't. That's the problem. You can deflect all you please, but NEVER should ten CRAP SHIPS that you can build in the first 30 seconds of the game be able to bring down a HEAVILY defended planet system. With standard game speed and resource settings, it takes a bare minimum of three and a half minutes *just* to get the mere capability of building siege frigs if you go straight for them at the cost of all else. It then ta

227 Replies 234,805 Views

I have great respect for IC, and anyone who is interested can quickly find out that I am a HUGE Stardock fanboy (search my posts on the GalCiv2 forum). The only reason I am so stridently pursuing this issue is that frankly, this game was fun in beta, but since release, with the appearance of the AI siege spam, it's lost all fun for me. I simply sincerely want IC and SD to look in to this issue and fix it. There are a number of excellent suggestions in this thread (create real plantary shields, l

227 Replies 234,805 Views

[quote] I don't want to take sides, and I acknowledge I haven't played the game and can't really make a valid strategic comment, but I must admit that if I saw an opponent building a huge fleet, I certainly wouldn't 1) Wait for a *completed* siege fleet to attack me; their fleet is specifically designed, by its nature, to go for a suicide run on my planet and kill it off. So clearly I wouldn't want the opponent to realize this goal. 2) Try to attack the *completed* fl

227 Replies 234,805 Views

[quote] My biggest problem with the tactic is that it's the only tactic the AI has ever used in the games I've played. I've never had a real fight with the AI. Every single time I'm chasing their siege frigates around. Frankly, it's pretty boring. A big reason I bought the game for was because they promised large scale space battles, but I have yet to have a single one. I want to see some real action, but instead it's the same thing every time. I build up def

227 Replies 234,805 Views

Scynix, you've provided no counter at all to anything. All you keep saying is "scout." You can do NOTHING to prevent the construction of 20 siege frigates (because a human player will keep them jumping and flying, while they are jumping or flying you cannot pin them down to kill them). At this point, what will you do now that they exist? You see 20 siege frigates heading towards your capital, how do you stop them before the planet is dead? Remember, if they are piloted by a human, the h

227 Replies 234,805 Views

[quote] You can deflect all you please, but NEVER should ten CRAP SHIPS that you can build in the first 30 seconds of the game be able to bring down a HEAVILY defended planet system. Those 10 frigates are more effective then 10 capitals. How is that balanced? It's NOT. And thank you again, for further proving my point. It's now 10 siege ships, which my defenses NEVER have a problem killing- AND within a whopping 30 seconds! S

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[quote] Lol to destroy the pirates I rushed their base with 39 Planet Bomber frigates....I only lost 10 even though they had like 201281 ships...in couldn't have gone any more perfect! [/quote] Yup. Effective isn't it?

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[quote] thats why my fleet was WAITING for the siege spam attack. Failure number 1. Later on there was an occurance where my fleet was a few systems away when the siege spam arrived AGAIN and my defenses did nothing to stop the killing of my capital. This ALSO happened. Failure number 2. Failure to deal with problem after initial, identical failure. You survived, why did yo

227 Replies 234,805 Views

First, let me clear up some misconceptions. I said that I was siege spammed at my capital with my entire fleet and numerous defenses. This indeed did nothing to stop the death of my planet, it did indeed die. I DID scout (you guys can't get over this "you need to scout" issue), thats why my fleet was WAITING for the siege spam attack. The simple fact is that a large fleet and defenses can do nothing to prevent the death of the planet. At this point I rebuilt my capital. <br

227 Replies 234,805 Views

[quote] Likewise, the "early" game doesn't have 20 siege ship rushes against you. By the time numbers that large come into play, it's not difficult to have any of those specialized tactical buildings up. [/quote] 12 siege frigs rushed my capital in the first 30 minutes. Fully upgraded, with two caps in the system and a ton of frig support. A number of turrets and hangers with bombers. Planet still died before I could kill off the sieges (in fact a

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[quote] Each race has a unique tactical building that help against the "siege rush". The TEC have planetary shields. The Vasari have a weapon jammer (that should prevent them from bombing also), and the Advent have some sort of a disabler also. Like was mentioned, the siege frigate damage has already been nerfed before release, and there are plenty of ways to survive it. 4 gauss turrets and 2 hangars is not a sufficient defense against much of anyt

227 Replies 234,805 Views

[quote] I think the idea is that the game wants you to also think about using Fleets defensively. You cant just send all your ships gung-ho in attack as your defences can only repel small attacks. [/quote] Indeed, but the problem is no fleet of nearly ANY size can destroyer a siege spam before it kills your planet. If the targeted planet is your capital, you will very likely lose the game. So once again, the "strategy" of defensive fleets

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[quote] the thing about the siege run is either that it wont work on a planet worth the investment (unless you're caught completely with your pants down) or when it does work it wont make up for the investment the person put into it, so just hit them with a fleet while you defend with another. [/quote] Ala musical chairs. This is not a fun game mechanic. You should be able to capture a planet, defend that planet against counter-attack, then attack

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[quote] Better keep a fleet close to home for defense...thats what ships are for. This is where intelligence and sensors come into play. Like Blair said, if that opponent has 20 siege frig, than it will not have the battle fleet necessary to defend itself. that is quite a sacrifice that should be exploited. [/quote] That's the best part of the siege spam strategy. You don't NEED a fleet

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Define "decent defenses," Tsed. I'd consider 4 turrets and two hangers to be a decent defense of a planet that is behind the front. A planet defended by this would kill nearly nothing before being nuked. How about a planet with two caps and about 14 frigates plus three hangers and six turrets? Still gets nuked before destroying half a 20 ship siege fleet (with a carrier added in carrying fighters to counter the hanger bombers). In this case it's my capital (ma

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[quote] I meant in reference to my previous post. I agree that if you let him show up at the front door unnoticed its game over. [/quote] It's game over if you do notice. The only defense against such an attack is a huge fleet already waiting at the planet. Since many galaxies contain multiple entry points to each planet, your enemies fleet may be based only one or two jumps away. If your fleet is occupied at another planet, they will not arrive i

227 Replies 234,805 Views