[quote]The data (ICO stats and singleplayer commentary) says siege is being used as a massed strike force (and in many cases, multiple strike forces). Its obvious why too: the cost and supply usage is low and you can't kill them quick enough to stop them (nor can you strike at them elsewhere in time). Thus they cost more and are more easily killed - we really want players to have to choose whether they go heavy siege and when and where they should strike with them. But if there is seri
ProfCS101
Blair, don't you ever sleep? lol
I personally feel that carriers are fine. They are so easy to pop and once the fighters/bombers are taken down by flak, they are no offensive abilities at all.
[quote] That is insulting and not true. [/quote] Relax. Something you must learn (something that SD already has) is that not everyone will like every aspect of your game. You don't need to respond with displeasure every time someone doesn't agree with you.
Agree totally on a major buff for PJIs. Please fix, kthx.
I agree with the OP. There are enough musical chair RTS out there already. Do us a favor SD/IC and put back in real phase disruptors.
[quote] Are you building Cobalts to take out those seige frigates? Are you scouting ahead to see them coming? Are your Guass Defenses all clogged up against the grav well or protecting your planet? Are you using bombers? Check out these tips: https://forums.sinsofasolarempire.com/?forumid=402&aid=175318#1446763
[quote] He and his masterful samples of English vocabulary have been removed. [/quote] Thank you.
Montana, got mine today. (two days after I changed my shipping address with stardock too, very fast)
[quote] Defenses exist to delay and deter, not to bunker up a planet such that it's invincible. They were never meant to stop a moderately determined force, moreso just insurgents or small to medium pirate attacks, and give enemies something to occupy them until you can get reinforcements there to defend. But, then why does it cost more than 3 capital ships to fully fortify a planet, if its never supposed to do anything else than del
Good ideas OP. /signed
Terrible troll post. Go away GONGYTRON.
[quote] "make this another starcraft, not another supreme commander." I must admit, that was one of the oddest comments I've read in the past few weeks. Really. [/quote] Indeed. But it is not surprising, since the original poster of that comment is now known to be fond of zergling rushes. KEKEKEKEKEKE ^_^
[quote] Prof you really are dumfounding... 1) a homeworld you said, correct? at 4500 health yes it DOES take 2-3 minutes for a siege frigate swarm to, unimpeded, take down a planet. if you're refering to a frontline planet you should be UPGRADING those anyway. 2) by intercept I mean send back some units from the front, obviously if they're piercing your empire THAT shouldnt be hard. interception part was removed in beta I
[quote] you cannot stop them. Try it out right now, see how fast a planet drops with 20 siege frigates. a homeworld takes ~ 2-3 minutes, 20 frigs (lets ignore everything else for right now) drop a single siege frig in ~ 5 seconds, I dont exactly see the issue. as for "letting them slide past" your planets: if you have THAT much forewarning and do not move to intercept them, that is your bloody fault. [/quote]<
[quote] NO counter strategy should ever be more challenging than the original strategy. PERIOD and there is absolutely NO valid support to say it is! A dead capital and a lost game. tell me how in the nine hells of sins games you let 20 ships slip through that much defense? [/quote] News flash! Ships move fast and you can't really pin them down! On top of that, it
[quote] It has nothing to do with skill level. A bunch of cheap and easily massable "catapults" (siege frigates) should never be more effective then an equal number of "M1A2 Abrams Main Battletanks" (a balanced battle fleet). Right now, a siege frigate spam will neutralize a planet faster, cheaper, easier, earlier, and better then a well balanced and powerful battle fleet. This is correct and I would challenge anyone her
[quote] so you're saying we should make changes at the drop of a pin? your expectations for instant gratification are childish, dont let me try and tell you otherwise. the biggest issue everyone on this forum seems to have is a HUGE need for instantaneous results, this game has not even lost its sheen of "ooho, its new!" and people are already demanding that things are inherently screwed with it. my argument that we can each handle a week of learning before
[quote] if the strategy remains uncounterable for people with moderate levels of skill (NONE of you yet) then its time to consider a nerf, but to jump onto the "NERF IT" bandwagon 3 days after release, when EVERYONE is still on training wheels is just plain stupid. So having a fully upgraded planet defended by 2 Capitals, 14 frigates, and 6 turrets and 4 hangers isn't adequate enough defense? Hey, Prof, what was it again
[quote] I don't see why not, and the fact that it is doable in the first place means that it can, and WILL be exploited by our internet masters to weed out the "newbies." Prof if your only argument for a nerf is that it doesnt cater to those who are completely devoid of skill with the game (aka they bought it a few days ago and are understandably not idiot savants) then you really need to put a little more time into mastering your games i
[quote] You know. I'm just gonna go with that. EVERYTHING I've said has culminated in, "it doesn't exist". Like the holocaust, and the iraq war. Go with that. I'm fine with that. Neither Schod nor I ever said "massing x unit to kill y player" doesn't exist, but I'm fine with that. Also, I said killing children is fun. Now that I'm off work, I'm going back to eating Pirates for lunch and siege frigates for dinner. [/q
[quote] A.k.a. the overlords of the "ignorant newbie." No, wait, Prof - understandable indignation but he might have a point there. It's the AI that's doing this, right? Would a human player do it? [/quote] I don't see why not, and the fact that it is doable in th
[quote] the issue with the AI should be rooted out --WITH THE AI-- not through goof-fixes that ruin the game for [B]flesh and blood players[/B]. [/quote] A.k.a. the overlords of the "ignorant newbie."
[quote] = Siege frigate rushes are NO DIFFERENT. It's a cheesy tactic that has no real functionality against ANYONE who sees it coming. It's ONLY good at killing newbies. Like flash tank rushing in TA, or zerg rushing in SC. This game is FAR more tactical, and even an HOUR of commitment to learning can teach you how to counter this "killer strategy" that ProfC absolutely refuses to accept.
[quote] Could the bomber siege have been easily stopped by fighters though, or was Tokyo caught totally off guard? That is, would a commander with fighters under his command have been easily able to stop the raid? Siege frigate rushes are NO DIFFERENT. It's a cheesy tactic that has [B]no real functionality against ANYONE who sees it[/B] coming. It's ONLY good at killing newbies. Like flash