ProfCS101

ProfCS101

Joined Member # 2382953
1 Posts 65 Replies 1,322 Reputation

[quote]The data (ICO stats and singleplayer commentary) says siege is being used as a massed strike force (and in many cases, multiple strike forces). Its obvious why too: the cost and supply usage is low and you can't kill them quick enough to stop them (nor can you strike at them elsewhere in time). Thus they cost more and are more easily killed - we really want players to have to choose whether they go heavy siege and when and where they should strike with them. But if there is seri

137 Replies 163,485 Views

I personally feel that carriers are fine. They are so easy to pop and once the fighters/bombers are taken down by flak, they are no offensive abilities at all.

54 Replies 28,571 Views

[quote] That is insulting and not true. [/quote] Relax. Something you must learn (something that SD already has) is that not everyone will like every aspect of your game. You don't need to respond with displeasure every time someone doesn't agree with you.

101 Replies 112,455 Views

[quote] Are you building Cobalts to take out those seige frigates? Are you scouting ahead to see them coming? Are your Guass Defenses all clogged up against the grav well or protecting your planet? Are you using bombers? Check out these tips: https://forums.sinsofasolarempire.com/?forumid=402&aid=175318#1446763

52 Replies 78,537 Views

[quote] Defenses exist to delay and deter, not to bunker up a planet such that it's invincible. They were never meant to stop a moderately determined force, moreso just insurgents or small to medium pirate attacks, and give enemies something to occupy them until you can get reinforcements there to defend. But, then why does it cost more than 3 capital ships to fully fortify a planet, if its never supposed to do anything else than del

136 Replies 154,213 Views

[quote] "make this another starcraft, not another supreme commander." I must admit, that was one of the oddest comments I've read in the past few weeks. Really. [/quote] Indeed. But it is not surprising, since the original poster of that comment is now known to be fond of zergling rushes. KEKEKEKEKEKE ^_^

260 Replies 231,683 Views

[quote] Prof you really are dumfounding... 1) a homeworld you said, correct? at 4500 health yes it DOES take 2-3 minutes for a siege frigate swarm to, unimpeded, take down a planet. if you're refering to a frontline planet you should be UPGRADING those anyway. 2) by intercept I mean send back some units from the front, obviously if they're piercing your empire THAT shouldnt be hard. interception part was removed in beta I

260 Replies 231,683 Views

[quote] you cannot stop them. Try it out right now, see how fast a planet drops with 20 siege frigates. a homeworld takes ~ 2-3 minutes, 20 frigs (lets ignore everything else for right now) drop a single siege frig in ~ 5 seconds, I dont exactly see the issue. as for "letting them slide past" your planets: if you have THAT much forewarning and do not move to intercept them, that is your bloody fault. [/quote]<

260 Replies 231,683 Views

[quote] NO counter strategy should ever be more challenging than the original strategy. PERIOD and there is absolutely NO valid support to say it is! A dead capital and a lost game. tell me how in the nine hells of sins games you let 20 ships slip through that much defense? [/quote] News flash! Ships move fast and you can't really pin them down! On top of that, it

260 Replies 231,683 Views

[quote] It has nothing to do with skill level. A bunch of cheap and easily massable "catapults" (siege frigates) should never be more effective then an equal number of "M1A2 Abrams Main Battletanks" (a balanced battle fleet). Right now, a siege frigate spam will neutralize a planet faster, cheaper, easier, earlier, and better then a well balanced and powerful battle fleet. This is correct and I would challenge anyone her

260 Replies 231,683 Views

[quote] so you're saying we should make changes at the drop of a pin? your expectations for instant gratification are childish, dont let me try and tell you otherwise. the biggest issue everyone on this forum seems to have is a HUGE need for instantaneous results, this game has not even lost its sheen of "ooho, its new!" and people are already demanding that things are inherently screwed with it. my argument that we can each handle a week of learning before

260 Replies 231,683 Views

[quote] if the strategy remains uncounterable for people with moderate levels of skill (NONE of you yet) then its time to consider a nerf, but to jump onto the "NERF IT" bandwagon 3 days after release, when EVERYONE is still on training wheels is just plain stupid. So having a fully upgraded planet defended by 2 Capitals, 14 frigates, and 6 turrets and 4 hangers isn't adequate enough defense? Hey, Prof, what was it again

260 Replies 231,683 Views

[quote] I don't see why not, and the fact that it is doable in the first place means that it can, and WILL be exploited by our internet masters to weed out the "newbies." Prof if your only argument for a nerf is that it doesnt cater to those who are completely devoid of skill with the game (aka they bought it a few days ago and are understandably not idiot savants) then you really need to put a little more time into mastering your games i

260 Replies 231,683 Views

[quote] You know. I'm just gonna go with that. EVERYTHING I've said has culminated in, "it doesn't exist". Like the holocaust, and the iraq war. Go with that. I'm fine with that. Neither Schod nor I ever said "massing x unit to kill y player" doesn't exist, but I'm fine with that. Also, I said killing children is fun. Now that I'm off work, I'm going back to eating Pirates for lunch and siege frigates for dinner. [/q

260 Replies 231,683 Views

[quote] A.k.a. the overlords of the "ignorant newbie." No, wait, Prof - understandable indignation but he might have a point there. It's the AI that's doing this, right? Would a human player do it? [/quote] I don't see why not, and the fact that it is doable in th

260 Replies 231,683 Views

[quote] the issue with the AI should be rooted out --WITH THE AI-- not through goof-fixes that ruin the game for [B]flesh and blood players[/B]. [/quote] A.k.a. the overlords of the "ignorant newbie."

260 Replies 231,683 Views

[quote] = Siege frigate rushes are NO DIFFERENT. It's a cheesy tactic that has no real functionality against ANYONE who sees it coming. It's ONLY good at killing newbies. Like flash tank rushing in TA, or zerg rushing in SC. This game is FAR more tactical, and even an HOUR of commitment to learning can teach you how to counter this "killer strategy" that ProfC absolutely refuses to accept.

260 Replies 231,683 Views

[quote] Could the bomber siege have been easily stopped by fighters though, or was Tokyo caught totally off guard? That is, would a commander with fighters under his command have been easily able to stop the raid? Siege frigate rushes are NO DIFFERENT. It's a cheesy tactic that has [B]no real functionality against ANYONE who sees it[/B] coming. It's ONLY good at killing newbies. Like flash

260 Replies 231,683 Views