I don't understand what happened to the AI. On Normal now it is totally lobotomized! I reported this as a bug with v1.5x and many people confirmed it. Am I to understand that this is intended behavior? I mean the AI was obviously never 'good' before but at least it DID something. I just played a 're-learning' game on Normal with a friend (his first time, my first time in quite a while) and the two AIs we played against did literally almost not
Uncle_Joe
Did the somewhat 'dormant' Normal AI get fixed with this patch? Hard is a bit too much for me just re-learning the game but with 1.5 (and DLC), Normal just did basically nothing. It expanded to a few neighboring planets and then basically just sat. When I attacked much later in the game, it had 2 Cap ships and nothing else. This has happened in a few games now so I don't think it was just a freak occurrence. I don't se
I'd like to know too because the 'Normal' AI seems to be broken atm and basically doesn't do anything.
Not sure if it's a 'bug', but the AI isn't doing anything on 'Normal' level. I'm playing 1v1 on the default random Tiny map. And 2 games in a row, it's essentially done nothing (first game was with beta, one today was with official patch). It's colonized a bit, but the ONLY ships I've seen are Colony Frigates and 2 Sova-Class Carriers. That's it. Nothing else. I just launched an attack on their homeword and both carrie
Having only limited multiplayer experience with SINS, how possible IS it come back from early setbacks? To me it looks like the game mechanics are more of a 'landslide' where one significant loss means that losing the game is just a matter of time. And honestly, expecting people to sit and play a losing position for an hour or more is just not realistic. Of course this refers to 1v1s. In a team game, I think its bad form to leave unless your [I]entire[/I] team is ready to concede. But w
While I personally havent seen any real problems with Siege Frigates, I wouldnt be opposed to seeing their DEFENSIVE capabilities reduced a bit. I do sort of agree that they shouldnt be able to sit there and withstand enemy fleets/defensese and still bomb the planet senseless. Opposed bombardment should maybe be tougher, but once the defenses/fleet are gone, I wouldnt want to see it take any longer to take out a planet than it already does.