Ysadrel

Ysadrel

Joined Member # 2384629
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Ah, well, that's certainly fair enough. And I do understand that the Advent are a factor in the differentiation process that we don't have any information on yet. (Blair's comment in the other thread is why I'm asking, actually. From his comments in this thread, Yarlen doesn't seem to have a very high opinion of that kind of change, and I'm wondering if they're still even considering it or if they've decided against it. )

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[quote] I'm sorry if everyone got the wrong impression for how the game was going to be, but it wasn't ever planned to be designed as some of you thought. This isn't to say that the Vasari are completely balanced yet, and they may be tweaked as we move forward (but not radically changed). [/quote] Yarlen, Does this mean that there's no hope for more emphasis on few-but-powerful for the Vasari in the future? I certainly respec

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Heh, thanks, Annatar11. I have to admit, I was pretty surprised when the Vasari capships cost the same as their TEC counterparts -- I expected a straight-up 50% increase in resource and fleet capacity cost. I was definitely expecting few, powerful units, and I think that's the root cause of discontent here: the Vasari don't FEEL like an ancient, powerful race. It's the sort of thing that probably won't change their playstyle much, if at all, to fix -- they'll still have to use finesse to evad

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Yarlen, thanks for weighing in on this issue; one of the things that's always impressed me about Sins is the general availability of the devs. With regard to the issue at hand, it seems that a lot of people expected the Vasari to be extremely powerful individually, balanced by a lack of numbers: specifically, much increased resource and fleet capacity costs. I don't really see that this is incompatible with them being a more finesse-oriented race, in the manner that you've stated. I t

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