I wonder what those preview guys been playing... ./golfclap Sounded good enough for a beta... Dont get me wrong, I understand that a beta build needs have some functionality to warrent its testing by players. But showing off those screenies and then postponing it again... not classy. I mostly trusted Stardock with my cash so far as Im also a vivid GC1/2 player but Im getting anxious right now, more so when the preview is plastered on the front page + this preview post of the b
Sinn3d
hmmm Seems we be playing a demo instead of a beta by the sound of it. The ties upstairs must like their pre-order numbers alot by now. The later in the development stage - the harder it will be to change stuff, its costs time and money. I also quirks me that its called an RTS now... Tech(combat) tree also looks very limited - even more so if only part of it cant get researched in a ""average"" game. Min-max'ing folk will luv it. Anywho, lets see what the next
Voodoo dolls come with complementary chicken, goat and a some erm.. relaxing herbs... As thus we we are all out of he..I mean voodoo dolls. Part of the mob ran of giggling and there is something of a party going on at the beach. I dont even wanna know what they did with the chickens and goats but *sniff* I smell a bar'b'q..
Dont get to hyped up yet folks ... - it can be the good news we been waiting for or a delay... *starts handing out pitchforks and torches to the mob incase its the latter* Or worse... EA bought Stardock/Ironclad... Sins is now only to come out for the 360 around christmas *gasp* /screams The HORROR~!!! Anywho... Im curious <img src="http://images.stardock.com/gc2/T_
Skirmish option to make resources infinite? - I like really long games...
Hoping the fights are gonna last longer then in pure RTS games/battles... Mostly I would like to see that a fight consists out of more then pressing CTRL-A and then focus firing on one ship. Longer fights, capital ships pounding away on each other for sometime would be nice. (gives us the a time to enjoy the light show) Gonna be hard finding that sweet spot ofcourse. Ya want bombers to be effective vs some bigger vessels but not made into swarm type(zerg)type unit tha
EQ EQ2 AO AO Expansions DAOC AC AC2 Horizons Ryzom SC Dreamlords SB Lin2 FFXI GuildWars SWG Eve WoW Earth&Beyond PlanetSide Auto Assault CoH CoV DnD Online Vanguard GalCiv2 DarkAvatar & then some... but the list gets to long to remember em all. I like testing games and trying to help improve em and finding bugs. Cant help it...
Any form of co-op or multiplayer(allied empires) vs AI will be/is a big asset to this game. But, I can imagine it not being possible at times because of budget/development time, a too long feature list can backfire too. Drawing away time & money to implement to many different features can mean other parts of the game get the shaft.