antracer

antracer

Joined Member # 2387078
2 Posts 94 Replies 885 Reputation

[I]Here are my rough design goals: -Remove unnecessary complexity from ship to ship combat -Streamline combat and ship design so combat results are more transparent[/I] [color="#00FF00"]I was following along nicely until...[/color] [I]-Differentiate three races so players can use different tactics against each -Add more variety in attack & vulnerability types -Give each ship type individual character and flavor -Make ships relate to each other in more interesting ways

17 Replies 12,543 Views

[quote]yes it does matter, if it didn't matter i wouldn't have asked. Curiosity killed the cat, and if my curiosity isn't sated I will go sacrifice a few.[/quote] It wasn't curiosity that killed the cat, it was indecision. It couldn't decide whether to go right or left... it just froze. It was no match for the 72 Buick skylark... ;p [quote]Just know: they are here to make the universe a better place and spread the power of the rainbow![/quote] Are the Care Bears aw

27 Replies 59,447 Views

[quote]I have that same problem, Also i downloaded some maps and they too have that problem. Always says that ive been defeated once game starts.[/quote] I too have run into this... ( XP BTW ) I have done two maps, one from scratch and one a modified game map. My map loaded OK, I was able to "lockout" the list of players until I had the 3 I wanted... I then started to play the game, and the modified Sins map gave an immediate "you lose" screen. I went back and

1,189 Replies 3,591,753 Views

[quote]Agree, I have tried following the release plan of this beta in last 4 weeks. (1 week cause SoASE, 1 week after, 1 week for good valentin, and 1 week since personal illness). A few more turns never hurt... But I do believe during those 4 turns much could have happened, and so grows my anxiety.[/quote] I'm just getting confused... I bought in early on the premise of regular updates. I can understand that things happen, but yet I feel as though I "paid for the privilege" to at leas

110 Replies 61,204 Views

There are bug reports of ships rendering incorrectly, disappearing,reappearing... Combined with the lag at times and the choppiness it looks like it could be a vid problem... However, I believe it to be game related, and it will get addressed/disappear as the betas move on. If you can create a specific issue, or a save game with a repeatable issue, the best thing to do is send the save to stardock support so they can address it. At least then maybe someone there can tell you definitive

7 Replies 3,556 Views

In the new TA beta, the Drengin have been ratcheted up a little... they like to pick me as their first conquest alot... bastages. I start every game now with priority number three being: Kill the Drengin... ASAP. Just because. Unless they get that event where they accept the flower at the airport and suddenly become sweeties... Then i let them live an extra week. ;) Nice to see you are progressing... Post once and awhile and let know how you're continuing on. T

10 Replies 5,529 Views

[quote] Ugh, what would be the Drengin equivalent of a Chuck E. Cheese? A torture chamber? (not that that isn't entirely unlike Chuck E Cheese ) I'm pretty sure that Chuck E Cheese is the Drengin equivalent. [/quote] "Here a few credits D'par... go and play a game while we order the pizza..." "'Bout time! I'm gonna play whack-a-human!" "What do you want on your pizza?"<br

25 Replies 25,212 Views

I have noticed alot of choppiness and lag, especially in the beginning of the game. I have attributed it to the fact that there are still parts missing/not implemented, and the game is going through the temporary workarounds installed to allow it to function. My guess is once everything is fully implemented, some, if not all of this will go away. Even if there are glitches, it really makes no sense to fix them now, as they are in the temporary workarounds, not necessarily the a

7 Replies 3,556 Views

Shift+Del or Control+Del... got it. Although some of us don't have the hands and fingers for multiple key operations... One hotkey is nice... two or three strung all together is difficult for those of us with "great hands"... Please oh please, let me enter numbers instead of using the sliders. PLEASE! (I hate sliders... oh so much...)

52 Replies 19,873 Views

[quote] What you did in DA/DL will quickly bankrupt you in TA. [/quote] And yet every opponent has planets and ships galore... I can get through the first turns OK, and once momentum builds I can run away from anyone... but it seems all they did was take it off of the front and add it to the back. I must agree with the OP... Playing crippled for the first 40 or so turns is just a pain in the a**. If I want this kind of start, it should co

22 Replies 8,087 Views

First, my cheetos would like to say thankyou... They are quite pleased at not being eaten due to the new map editor... I do have a few "annoyances"... 1-The ability to edit numbers directly instead of all those sliders. Sliders look cool, and are fun for the first couple of planets... I already have numbers in mind, and a editable box instead of a "grayed out" box with the number would be most helpful. 2-The onscreen image of a placed planet does some weird things when

52 Replies 19,873 Views

Start a thread with a beginning of a game, with a screen shot. Also, note the options/conditions etc. Include a save, so someone can load your start position and play along. Let persons on the board make suggestions before you start... then play for 20 or so turns and post again with results, including screen shots of particulars like tech, planet development and the like. Be ready to accept some healthy "critiquing"... Continue posting every 20 turns or so, and allow time for

10 Replies 5,529 Views

[I]Sorry for being a dope, but what may I ask is a torrent site? I've heard of bit torrent software, but what is a torrent site?[/I] Simply put... A gateway to a network of home computers... to participate, you agree to host, so each one holds a piece of a file(s), so it's distributed out among alot of computers. Stuff goes on and off your computer and everyone else's, creating a huge network. It also incorporates a "give to get" model, meaning you have to host stuff and allow download

75 Replies 63,109 Views

Also your flagship can get stuck in an asteroid field. Actually, I think the captain just likes to sit in his chair and look at the "pretty rocks"...

5 Replies 2,129 Views

The first few go rounds with the new economy were eye opening and painful... I spent many a turn learning to curse all over again. As much as I disliked it at first, it's really the way the game should have been from the beginning. All ships have crews and need food and fuel and parts and septic service and whatever else... that all this should magically happen for free just because the ship doesn't fight is silly at best. I will say Freighters need a break. Either the maintenance has t

31 Replies 11,142 Views

[quote] Navigation: A few times I ordered my fleets to attack some Drengin Asteroid bases.. however if i gave them their move orders and they made it to the asteroid fields while they were doing the end of turn moves, rather then attack they would move into that square, and get stuck. If I moved them during my regular turn (if they had enough movement points) they would attack the bases as they are supposed to. I could not move my fleets until I had de

12 Replies 5,283 Views

Like when you used to get the free +7 beam upgrade module for starbases? The initial beam weapon is the "inaugural" weapon... it's huge, does minimal damage and is, for all intents and purposes, a pretty picture. It's window of use is so small that it's darn near irrelevant. The next beam level cuts the size down by what, half? It's more like an insurance policy... a just in case you get jumped before you have the chance to do anything here's a bloated underpowered weapon you can get t

10 Replies 4,765 Views

I haven't played it in awhile... BTS was a very good expansion pak. At least it was worth the money, unlike the warlords pak which i felt was a bug fix with a few units/scenarios. I can say i will not be playing much anymore unless firaxis takes it's collective head out of it's collective rectum. Somehow they came to the conclusion they don't have to finish anything, and that I won't mind if the game doesn't work properly. Their "support" has become rather pathetic, so much so that game

48 Replies 46,207 Views

[quote] * antracer , play as the Thalan and you'll see why #1 happened (i.e., it ain't a bug at all). As for #6, was there anything in the social queue? If not, your numbers seem exactly what I'd expect since unused social production just gets dumped into military. [/quote] The dumping of the social points wasn't the issue... it's the gain of only 2 points from it all that I wondered about. If as stated in reply #28 that this is a new

82 Replies 22,002 Views

1-Maybe WAD... but the Thalens built Three galactic achievements, one on the 1st turn ( it was the first pop up screen of the game... ), one on the 2nd turn, and one on the 3rd turn. On the 4th turn, the Altarians did same. Wish I could build like that... Small map, 6 AI's Difficulty 1 above normal, and I had Ctrl N'd. As a side note, the galaxy was set for abundant everything and the first 4 maps had almost no planets... the 5th time, I had multiple star systems with 5 p7-p12 planets all in a

82 Replies 22,002 Views

A few miscellaneous ramblings... 1-The "Tactical" Combat in Sword of the stars would be a good fit for this game. It's not like playing a chess match, more like choosing a fleet formation... from there the result is done much the same as GC2 is now. There are 4 formation types, and each has strengths and weaknesses dependent upon weapons type/offense/defense etc. It would fit like a glove with the new TA fleet enhancement modules. While not necessarily a true "tactical" combat, good shi

31 Replies 12,754 Views

I have seen this also in beta 4... Also have the following happening... [IMG]http://i64.photobucket.com/albums/h175/antracer/City%20Life%20Buildings/InvisibleSB-1.jpg[/IMG] Condition is new for beta 4, and is random throughout the gam

4 Replies 1,278 Views