The TeZ

The TeZ

Joined Member # 2388111
0 Posts 1 Replies 93 Reputation

Like all the above ideas too. I have some minor issues 1) Why do the assembly drones, etc. start crystal/ore mining starting with the furthest asteroids? Sometimes I see them travel a long distance when they could have been halfway through building on the closest astroids. 2) Locked teams gets turned off when I restart a saved game during a FFA match. It'll be set to locked but I'll get missions sometimes when starting from a saved game. These next two more along

28 Replies 48,770 Views

Sorry if this has been discussed already. If I build two military starbases so that their radius of influence overlap, and one has a defensive ship assist +4 for all categories and the other starbase has a defensive ship assist in one category that is, say, +1 will my ships that are stationed in the overlapping radii get an additive ship assist (i.e., +4, +4, +5)? Or if I have two that have +4 all categories will it be +8, +8, +8? I guess the

9 Replies 5,462 Views

I noticed that on easier difficulty levels < normal I was able to pretty much get away with not trading with other civs. On normal difficluty and above, it seems that you MUST trade or all the other civs will come at you-- good or evil. Other than extra income from the trade revenue why does it seem that you HAVE to trade or set up lots of trade routes? Do the computer players treat this as hositle so that they come at you eventually (nearly

12 Replies 6,570 Views

Hey all, First off, I want to say that this is a great game with great support from the developers. I have a question about what the A.I. is doing when I adjust the difficulty level from Beginner to Normal. I've played through four games on beginner using several methods to achive victory (i.e., technological, military, etc.) . I won pretty easily each time...yes, I know that not all A.I. algorithms were churning at the time to crush me....but I felt that I had (have) a pretty go

0 Replies 2,503 Views