chadwbaker

chadwbaker

Joined Member # 2388802
0 Posts 7 Replies 195 Reputation

[quote who="Peace Phoenix" reply="3" id="1855450"] But it is current Stardock policy . And it is a drawback: no support for second hand game.[/quote] You do not buy the game, you buy a licence to the game. This licence is nontransferable. Second hand games may as well be prirated copies.

111 Replies 398,416 Views

Funny thing is, this has already caused me to develop a strategy: Two fleets, Fleet of Death and a fleet of colony ships. Move into a system, whoop the crap out of a planet, leave a colony ship behind and move on. When the system is cleared, select the whole colony group, switch to auto and boom - all the planets colonized at once. I have found that colony ships die to easy. The AI on medium is smart enough to go for those quickly. Right now I am figh

41 Replies 11,775 Views

What gets me is that once a unit (any unit) begins an auto attack sequence, it won't stop attacking that unit unless I tell it to or the target is destroyed. This is a bit annoying when you've cleared all the hostiles (defensive structures and enemy ships) from a system and everything is attacking a logistics structure when a new enemy fleet phases in. My bombers remain attacking the logistics structures as do my frigates, cap ships, cruisers and fighters. It would be

8 Replies 3,480 Views

Are you running the latest hotfix? Strikecraft targeting priority was adjusted in one of the two so things like this shouldn't be happening. I have seen this as well with the July 12 fix... and I am current as of last night. I have had to pull my fighters many times to intercept enemy fighters and bombers instead of the hard targets.

8 Replies 3,480 Views