1. Chuck Norris doesn't travel between star systems - they just all merge in the place where Chuck is. 2. Chuck Norris is more scary than 10 x lvl 6 Marza. 3. Chuck Norris isn't listed in the Damage Charts as his +% dmg value would be so large, that no computer could handle it. 4. If you think that there is nothing faster than light, then you haven't heard about Chuck Norris. 5. If we could transform Chuck Norris into ship, it's exhaust would produce a pe
red1939
Talk is cheap, show me teh replayz!!
Astax, when there will be some more replay goodnes from you? I can't wait for new package :).
How can anyone say that each race has something OP? Comparing anything to Marza it's like a joke. There isn't ANYTHING as OP in Advent (I don't play Vasari very often) army, as MB. If I am right Advent is about it's great Caps, but the point is, that in order to get close to the damaging potential of Marza you have to perfectly execute several abilities of a few caps. Ilums, carriers? Yeah, they are great, but you still can fight against them and they won't destroy your whole army in seconds.
I know this site is in Polish, but as far the download speed & capacity goes, this service is very good (of course free of charge). Just click the standard browse button, and you get it: http://odsiebie.com/upload.html P.S. AFAIK there are no limits/banners etc.
Yeah, but I ment that if I put more broadcast centers, I will get higher max/available allegiance; not only the speed of gaining the allegiance will change. So basically the all./max all. ratio is always the same for each planet; while the max all. is changed due to culture & distance to capital? So how to increase the allegiance, not changing the max allegiance?
Hi everyone! For some time I've been wondering what are the exact mechanics of money/resources & allegiance synergy. In theory, the more liked is your empire on a specific planet, the bigger the economy output on the specific planet. That said there are a few things unclear for me, namely: 1. About the money gain: does the trade/population income is affected by the allegiance? 2. Having the capital closer to a particular planet makes the max allegiance bigger
If the pirates are getting lots of love in the next expansion I hope that diplomacy, culture & AI will get some attention too.
Missle Barrage doesn't win games sometimes, it's more like: "I got a Marza lvl6 - you can type gg. Have a nice day :)". Obviously you have to know how to use and when to use it, but I am quite sure that it's one (and probably: the most) of most game changing abilities present in the game. In order to make similar damage using Advent army, you have to have 3 caps, micro them skillfully (due to very short abilities duration) and pray that enemy will position his ships 'properly'. And how is tha
How can one make his/her income equal to 0 ??? I mean, c'mon it's like expanding without buying any planet upgrades on a several planets. And that is not good, DEFINITELY not good. You should always have ~1k gold, 100 met & 100 cry before you colonize any planet. You can of course destroy the opposition in the gravity well, but still collonize when you have enough money. Those are my 0.02€. Cheers!
I am not lazy or completly dumb, but can someone explain to me how to operate the black market screen? I mean the setting price thingie.
Too expensive (cost & supply wise). Too fragile. And while you got your Caps, who needs 'em?
I know there are couple things added in the Ent. addon/expansion (and the next ones), so my list my overlap with the features already/to be implemented: § More uniqueness I know it gets old, but in my opinion the races should be more unique. Placing tradeport tech at 2/3/4 level doesn't make each race much different. Let every race has one special kind of a fighter & frigate (not just carrier / LRF / bomber / striker / etc.). Also, let the techs be
Hi everyone! Lately I've been playing with my beloved Advent, and during all those games I am confused about the Mailce ability (I almost always get the Mothership as the first cap). In the description, it's written that all enemy crafts that receive damage share 30% of it (after/before modifiers - doesn't matter) to all other enemy ships in the radius. That said, I wonder, why I am always forced to select an enemy ship before I can use this ability. This way, it seems that only da