I need to get up early on sunday so I can either free my slot or we move game 2h earlier.
Mecha-Lenin
Last game was fun in SM kind of way, so count me in for next one.
[quote who="GoaFan77" reply="231" id="3031735"] Quoting Greg30007, reply 229It's just that same problem that "handicapped" your team plague more than half of ICO. A lot of people don't know how to play in 4v4 or 5v5 games by assuming roles they are given by random map generator. Are you saying I shouldn't have been ecoing up? I don't deny I made a lot of mistake in that game, mainly not paying attention to that mothership I sent to try and finish off Mecha'
Just try to hold your destructive instincts next time, saboteur [e digicons]8C[/e]
He tried to force his way into game, got multiply kicked and crashed ICO in the process. New hamsters need steroids:(.
Congrats Daryx!
GG, sparda needs just a little therapy.
[quote who="Wrath89" reply="133" id="3029043"] Quoting GoaFan77, reply 132I don't really want to put a lot of extra rules on the first game (besides the stacked teams), and as people can usually pick whatever race they want I think that's what they should do. If all the pros pick Vasari or something than so be it. Which they will. Except Auq, who'll go random. That's my guess, at least.[/quote] Actually, I've been playing TEC r
No custom maps allowed [e digicons]:P[/e]
[quote who="Greg30007" reply="115" id="3028145"]Yesterday my water pump gave its last breath on my PC. I'm not sure replacement one will come in time for the match and my 10 y/o laptop cannot handle very long games. That means I might not make it to play this particular match. I don't want to lag when my cpu is at 100%. Auqia my slot is yours. Will be lo
10pm EST is ~04:00 in Europe, so about 3h earlier would be nice.
How ecoes even in suicide spot:P. He's anti-KoK of Sins.
[quote who="Sinperium" reply="14" id="3027290"]@Mecha-Lenin I agree the "I want to win Noaaw!" player will bail easy but reading your suggestions--study replays, etc.--some of us grown-ups don't have that much free time that often. I have just enough time to: Play a single game title at a time. Read and Post on one (or two) Forums consistently. Play solo in small increments finishing a game over time. Infrequently have more than
Type user name?
[quote who="Sinperium" reply="9" id="3027150"]FYI--it's the fast game speed, 5v5, stacked team, experienced multiple ally-fed team strategies that make it so hard for brand spanking new players to learn in. There is too much going on too fast in those games for them to keep up with. Smaller games would help newer players tremendously.[/quote] Meh, I started playing mid-entrenchment, later than 95% of skilled and somehow I got it. Getting your ass kicked is best motivation. T
Imagine how many will be on after Rebellion launches
Thing about 4v5/4v6 is that bigger team has much better chance of getting econ players, so random factor plays big role. If 4 starts separated and without econ, then it can be rough even vs 6 relatively bad players.
[quote who="Howdidudothat" reply="39" id="3024615"]Mecha, you are the epitome of internet forum users. You don't know how to argue, so you resort to personal attacks. I've also noticed that if you get beat by a tactic, you create a forum post to remove the tactic from the game. How about you just learn how to counter what you see in game?[/quote] I wasn't 'beat' by z-axis. 2-face lacks skill to even use exploits properly. He used it once to kite m
Cilverbug/2-face your posts are heap of immature, low-IQ crap and it amazes why people even try reason with you. Star being exception here.
Count me in... but in reality it'll probably end up being just ICO vs Modders.
[quote who="Sinperium" reply="40" id="3024328"] Quoting GoaFan77, reply 37 Quoting Mecha-Lenin, reply 36That would be SO fun . I mean it would have to be 5v15 game, but still... Maybe that would be needed to be fair, but I was think more about a 4v6. 3v6 or if you guys really think we'd be push overs 3v7. I guess I'll make a thread to see if there's enough interest to set it up. It would be fun. And it's a heck of a lot easier listening to
[quote who="ZombiesRus5" reply="27" id="3024336"]Well, I read some of the old posts and it seems it was in and out during the beta and eventually left in. It seems to be one of those features that should be toggled by the game host as to whether they want the Z-axis to be part of the gameplay or not. I could see some multi-player groups that like to use it, but it really should be an toggle option since it's used in ICO to subvert several of the games key features. [/quot
[quote who="GoaFan77" reply="34" id="3023985"]Pro players vs. Modders MP game could be pretty fun (I assure you we'd probably need the team handicap ). Or if that doesn't even get enough people interested Pro players vs. Single Player only forum lurkers.[/quote] That would be SO fun . I mean it would have to be 5v15 game, but still...
[quote who="Draakjacht" reply="16" id="3024034"] Quoting Greg30007, reply 12I do think though that its implementation remains unfinished since you do have to manually assign key to use it (it is not set by default) as someone mentioned TEC starbase has blind spot above it and placement of turrets mines and other structures is always on same plain. If you jump out of gravity well way up or down of main plain when you come to new gravity well "elevation" is not "remembered" and you are set
Sire recently scuttled every trade port and extractor on his HW 15min into the game. WTH would he do that?[e digicons]-_-[/e]