How about us CAN'T players?
Mecha-Lenin
LOL that's like Holy Grail feature of Sins. My dream option would be to set auto-transfer of x creds/s to player 1, Y creds/s to player 2 etc... Maybe in Sins 2:P
Rebellion was supposed to use Reactor, which AFAIK is Impulse functionality. Since game uses Steam now (probably because Stardock sold Impulse), I suppose many of those promises may be broken. Ladders were one of functions I was waiting for and paid to get, and I would be very disappointed if they won't make it in. Angry even [e digicons]:P[/e]
TAR is so insanely OP it's hard to find words. Even worse, I don't see how can you balance it with race which can build trade ports at tier 2 and has pervasive economy- most badass eco tech there is. It should be at least tier 6 with high research cost and prerequisite techs. I have yet to see someone use it in eco slot, but I can already see 3/4 of map taken by single player with planets upgraded to 3-6k hp laughing at you as you spam siege frigs. I don't know what devs w
No spehss ships? Me no like.
My proposal: +1 to inane balancing ideas
[quote who="Draakjacht" reply="26" id="3102279"]modders masturbate a lot[/quote] Sig material!
Good idea! Remove z-axis please.
[quote who="Seleuceia" reply="22" id="3102009"]I'm just waiting for it...we all know it's going to happen...[/quote] Then that's what it is! Modder plot to lock multiplayer forum in revenge for pros vs modders match!!!!!!111@ You evil SoBs!!
[quote who="KL3MZ" reply="140" id="3102008"]I want a bigger dildo?![/quote] Out of the 3 its probably most likely thing you'll get [e digicons]-_-[/e]
Meanwhile at Ironclad HQ: Lock, lock all threads! Lock whole multiplayer subforum!!!!1111
Meh. Loyalist bonuses are more general and much more useful. +tact slow, +7,5% income, repair bay bonus (give any buff to already powerful tech reps and they're OP), cheaper trade. All good/too good. Rebels get crap. free krosov tech-crap, extra credits for trade ships- epic crap, extra xp for caps- crap, frenzy- dpends on balancing, extra weapon banks- depends on balancing, cheaper weapon techs- good. Crap prevails.
Capital ship HP on 2nd one? Interesting.
If modders had GFs there would be no mods.
Could you possibly post screens of tech descriptions for vasa? [e digicons]:D[/e] Or maybe just upload the mod, since there's no NDA.
Fully upgraded kanrak does less dmg to single target than fully upgraded LRM. Tested by JJ and others waaaay back. Do your homework. Stop with whole "phaze mis3elz" BS.
[quote who="pedal2000" reply="1" id="3099680"]Starbase with the bombardment upgrade in the gravity well negates this almost entirely. [/quote] Nope.
OMG now everyone in beta will do it, curse you.
Maybe give it red button:P
Not soon enough.
[quote who="stein220" reply="5" id="3099216"]Also, phase missiles?[/quote] Quote of the month
[quote who="Qu4r" reply="69" id="3099147"]I say add requirement. No need to sacrifice lv6 or lv8 cap, just need to have one.[/quote] Then again akkan+hoshi combo(akkan- highest HP cap in game, hoshi-only viable early-game repair cruiser) would be best for earning XP needed for titan. Add to that best economy of tec+best colo ability on akkan and you get OP TEC all over again.
Not going to happen since Vasa don't have anti-structure.
You guys are really underestimating Ragna. While Ankylon is kind of armored battering ram, Ragna is more of a catapult. It can't tank, but will rape any fleet with insane AoE or break any defense with snipe. Support it with lots of hoshi and it's a beast.... that being said, Ankylon tank still needs nerfing.
One more thing. Titan foundry needs HP nerf. Guy I was beating resorted to trying to build titan in hope that he can get it before I get to his HW... When I reached it I started pummeling foundry with 50 lrm, and it obviously took pretty long to take down. His titan was maybe 95% complete when foundry went down... Build few repair platforms around titan foundry and you may very well get titan before any combat ships.