crex

crex

Joined Member # 2396520
1 Posts 4 Replies 132 Reputation

Browsing through the forums I noticed a lot of people mentioning how the felt rushed in single player and felt Sins was lacking in the grand campaign. I agree that out of the box Sins does lack that feel, but wanted to share my thoughts on it. I spend a lot of time on Sins single player, as I travel frequently for work. So it's just me, my laptop, and a seat in business class from America to China. As such I've developed a love for longer games and figured I'd

3 Replies 6,626 Views

I'd love the following: 1. All factions get a tech where their fighters can detect mines and take them out. You have to research this of course. 2. You can toggle mine clearing on the the host of the fighters like toggling auto scout or auto drop sensor drones. 3. Fighters whose host has auto mine clear turned on will clear mines, assuming no other hostile enemy ships are in the well. Thus after you take a well you can build a ha

14 Replies 15,419 Views

[quote who="DirtySanchezz" reply="12" id="3175690"]It isn't just RTS. It's also any sort of map-based TBS. You have to expand quickly early on so that you have the resources you need to continue expanding and to do your research and to build an army and fortifications, etc. The need to expand and to balance expansion with other goals is a crucial element of the strategy in these games.[/quote] This is the core reasons Sins will always feel rushed. There

23 Replies 22,022 Views

I'm glad to hear about the map pack. I was kind of staring at the map screen going "40 dollars for this and they didn't even toss a premade Huge map?". At least I failed to find anything beyond Large. I can forge my own maps of course. Personally from the reviews I knew I wasn't getting a lot of new content or an extreme graphics overhaul. As others have said game play changed (I tend to play TEC, so the two starbases per well is fun). The gam

20 Replies 61,106 Views