Sunsp0t

Sunsp0t

Joined Member # 2398760
1 Posts 3 Replies 328 Reputation

[quote] I will admit, sometimes balance seems over-rated. I always loved min/maxing my designs in Master of Orion II to get maximum effect -- and the same thing applied in Space Empires and its mods [/quote] hehe same here, don't forget the look on your opponents face when you blast him to pieces with a newly developed antimatter beam he doesn't have yet.

13 Replies 15,726 Views

nightmares can be turned into good dreams with the right incentive ... This is something I like to discuss with one of the programmers tbh. Just to get a grasp if it's a programming problem or a design problem.

13 Replies 15,726 Views

[quote]The ability to build ships in-game was rejected because it would be difficult to implement into the real time nature of the game.[/quote] I see but I fail to see the difficulty tbh. Would it imply to much overhead in the network code ? Desync problems or something. Can you give me a link or dev log where this is explained why it is cut ?

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hey, I played 3 games now and got owned by the AI in the first 2 and in the third I kinda annihilated him. So I must say the game is off to a good start I like it when an AI is able to beat me. But on to my title. The game is almost everything I would wish MOO 3 had to be BUT the one thing that isn't here that really bugs me. The research of different weapons. We can upgrade our lasers and research missiles with TEC ok granted nice. But the ability to research different kind of we

13 Replies 15,726 Views