mitch278

mitch278

Joined Member # 2401352
0 Posts 0 Replies 166 Reputation

Expansions only go so far. I dont think they're worth the money most of the time. They're not going to totally redesign game elements. That's what they save for sequels. The only thing I'd expect to see in an expansion that might be worth paying for is Multiplayer, tho that really should be part of the original game. I know this thread isnt about multiplayer but, realistically, what else could they put in an expansion? More ship components, more techs, new campaign, new races. Personally, I dont

18 Replies 15,913 Views

I cant say exactly where but I've seen that a lot when I'm designing ships in the sandbox game I'm playing now. Never that extreme but it's enough to mess things up. Usually it's like a weapon that it says takes 11 slots but after placing it I'm only 9 slots down. And if the ship only has 10 slots left it wont let me place another one of those 11/9 weapons. I even designed a ship once that was over

5 Replies 3,411 Views

Random wormholes that work the same way, minus the option to build them, could be good too. Or just stargates that are randomly placed on the map when the game starts, whether you can build more or not. "Birth of the Federation" had a few good elements that Stardock should really consider... being inspired by.

5 Replies 5,496 Views

Make it have to be equiped on an unarmed vessel and make it large and expensive. Make it so one alone isn't very effective, so you need a fleet of them. Then it'll be a real risk cause you've got to protect those flying piggybanks. -Dewar </T

15 Replies 13,725 Views

This has probably been mentioned before but just in case it hasnt, the game needs the option to decimate undefended worlds from orbit - without transports. I'm sure this has been brought up before. Feel free to point me toward the discussion

42 Replies 24,046 Views