This game definitely would suit a Farscape mod. Some of the music even reminds me of incidental music from the show. What ships should be included? Peacekeeper Command Carrier Peacekeeper Marauder Peacekeeper Prowler Peacekeeper Scrub Runner Peacekeeper Pantak Class Vigilante Scarran Dreadnaught Scarran Striker Scarran Predator I think some ships would have to be created to fill out ranks OR ships not necessarily belonging to the P
Tyndareus
[quote]...ship transition from planet to planet longer...[/quote] I'm a fan of this too and I played around with the map builder and if you make a large size map and set the distances and phase lanes to maximum size, you get some pretty long travel times. I sent a scout off to one location and 10 minutes in and he's still not half way. Makes for interesting decisions regarding strategy when sending ships into phase space means that they are GONE for a pretty long while
SUGGESTION 1: PJI's should affect ships differently (I'm not entirely sure they don't actually, but let me explain). Cap ships should be affected the most, taking significantly longer to jump than smaller ships. So scouting ships would be better able to slip through the inhibitor's grasp, but fleets of big ships would be more hindered. Especially if you have the 'group all' jump thing set. SUGGESTION 2: Make different types of ships have different phase jump speeds. Scout ships very fas