I agree with ddade13x. i have a separate partition for the operating system. so that games and programs don't get in the way and for backup reasons when things go horribly wrong. i would really love it if games would actually put there save files where the game is installed like it used to be. there's a reason i don't install games on C: in the first place. it would really be nice to have an option in the matter. other wise i have to increase the partition size (which I'v done
Chehalden
its an old beta joke
long ago they said there would be a campaign in the expansion. IIRC they were more focused on making a quality game that worked first and foremost, hence the wait
i'm pretty sure you can look at the enemy planet see how much culture it is producing which takes most of the guessing out
There is no "best" capital ship in this game. they are designed and balanced around certain uses. what ever ship is best for YOU depends on what plan/strategy you are going with compared to the map and the plan/strategy of your opponent. with that said some combinations tend to get more attention than others.
I'v noticed it on my computer, XP 64. but it doesn't flicker to the point where you can't see the actual key bindings for me, just flickers enough to be noticeable
its designed to prevent you from creating an army you can't support.
i should probably add that my game runs perfectly fine, its just odd that it eats an entire cpu
i have dual core and the game just eats one cpu the entire time no matter what the games doing
The way the pirates work is simple. the ships that you see in the gravity well are not the ships that attack you, they are the ships that survived there previous attacks and the original ships at the beginning. When a pirate raid starts the ships warp in from a different star system and then go there target and what ever ships survive and retreat STAY in the pirate base. the back drop for the pirates is that its isn't some small band or a couple random bases. its massive inters
If i remember right the ships in sins are actually to SCALE with the planet. this picture might help [link="http://www.freewebs.com/apoco/1188876468445.png"]WWW Link[/link]
Malice i find is only really useful if the enemy bunches up on there capital ship. any other type of ship just simply dies to fast to get excellent results from the ability. generally you want to kill the opponents fleet before you take out the capital ship
in a similar issue with the revelation ability clairvoyance if an enemy colony was destroyed and you didn't see it happen you cannot cast this ability in that sector. even though you can normally cast it on neutral grav wells
I generally end up with Illuminators and then try to keep around 1/3 of that number of flaks around. then throw in about 4 iconus guardians to call it good. if your fighting near the edge of a gravity well one of the best things i'v noticed you can do is to keep say 4 or 6 more guardians ready to jump in and when your current guardians run out of shields or die jump 2 more in and repeat when those are emtpy. When comes to bringing heavy cruisers into the mix i'm still trying to figure o
i go with the revelation capital ship, helps me keep an eye on the enemy. unless i'm unusually close to the enemy i always go for trade first then head up military tech. plus you can stun the enemy capital ship and destroy his fleet without the capitals support. At this point you can usually tell if your opponent is lrm spamming or assailant spamming. in which case all you really need to build are defense vessels. it may be hard to believe, i sure didn't believe it when i first heard it
sounds like a typo in the manual
[quote]The flipside of that is that since TEC start off weaker, shot for shot[/quote] actually the advent have the weakest first frigate. it goes Vasari > Tec > Advent [quote]I was going for an Akkan + LRMs + carriers + heavy cruisers[/quote] I can't tell for sure but it sounds like your aiming for heavy cruisers to early into the game, and if your doing that your probably being to research heavy early on. you should build cobalts first to help clear worlds then move o
[quote]however against frigate/cruiser based fleet its not that great.[/quote] By the time your fleet and your enemies fleet advances to this point do you still only have 1 capital ship? at this point you use revelation to screw up his plans and deal with his fleet alone while you still have all your capital ships [quote]but it doesen't give you any edge in early game coz you have scouts for planet[/quote] scouts have a tendency to die... often. there is a big dif
I feel like the odd man out. i always go with revelation cap as my first. the main reasons i go with this ship is for Clairvoyance and Reverie In war information is king. Clairvoyance lets keep an eye on you at ALL TIMES. it doesn't matter what strategy your going with if i can see everything your doing and planning (not to mention where and when i want), and plan properly for it my self. Reverie is a freaking beast. at rank 3 you can permanently stun 2 capital ships for ever.
[quote]It's not that noobs are ship spammers, it actually that noobs do not know how to defend against ship spammers.[/quote] Thats a good point there. if i build nothing but illums for a small fleet and i see that the opponent doesn't know how to cope with them or counter them. there is no real point in putting effort into creating a balanced fleet and doing more research to get those ships or to better my armor/weapons. Its simply more time and cost effective to sim
I run the same OS and i'v had problems with the MSI not working, when ever that happens i just have re register a couple files to fix it. before trying a repair installation next time you can try: booting into safe mode start menu, run Input these lines one at a time and press enter msiexec /regserver %windir%\Syswow64\Msiexec /regserver reboot and it should be fixed, at least this always fixes it for me
[quote]Myself, I never play on pirate maps. It's too easy to save all my money for bidding and end the game before it gets started.[/quote] Um.. i don't even see pirates as a threat anymore, there simply a nuisance. i generally just bid a little to make the other guy waste his cash pumping up my bounty. and proceed on my way to clear planets/kill the other player. when i actually start winning bidding wars is when i know i have the other guy on the ropes. Honestly i th
actually if what my friend told me was true the guys here started developing strategic zoom in the very beginning's of the game before supcom did. and nice story
I definitely would like to see something done about this
[quote]I've not had it happen to me, but as I understand it, if you don't have enough labs for a tech, it stops functioning - or at least you can't build new ships based on the tech.[/quote] actually i thought that was how it worked but when watching a replay against the last person i played spamming that ability it turns out you can still summon units even without the labs. but you need at least 5 labs to rebuild all the gates destroyed. honestly i think returning armada is a