Jvstin

Jvstin

Joined Member # 2405167
1 Posts 49 Replies 10,770 Reputation

And not every map *has* a chokepoint, or your empire might expand past a chokepoint, leaving multiple avenues for your opponents to attack. This is why scouting is so important, to know where the planets are in relation to one another so that you can plan your overall development.

10 Replies 4,375 Views

Krueglor's strategy reminds me of Civ style "ICE". It's a nice strategy, if you have plenty of room and no pressing opponents. (I include pirates in that equation). Take away that safety and buffer zone, though, and as has been dissected earlier in the thread, the colony rush fails miserably. At the very least, getting the cap ship up as soon as possible is always a must for me.

85 Replies 27,632 Views

I am glad that, unlike Civ 4, there is no option for a race to continue if all of its colonies are destroyed. It would be even more tedious if you had to chase down every last little scout, especially if you had a human player microing that scout to prolong the game.

19 Replies 19,100 Views

[quote]You can now get Sins of a Solar Empire at nearly any store.[/quote] Indeed. I even saw it at "Tar-jay" (Target) the other day.

19 Replies 20,837 Views

The issue is though (and I had this last night as I hosted my first game) is that its a very conservative message. After an hour of work learning how to open ports and do port forwarding, I *still* got the message--but it worked (at least for the person I was playing against).

6 Replies 6,996 Views
Reply to LRM in Strategy

It's all about combined arms, as the others have said. Get the cobalts out in front of them, and the LRMs can just plug away at your opponents. Unless your opponent micromanages the battle, they can sit there with impunity and keep firing missiles while the cobalts and kodiaks act as a wall. A fleet composed completely of LRMS is toast against any decently composed force. But give them protection and you will see why many think they are overpowered.

9 Replies 6,613 Views

I admit that I don't "get" trainers. Hints for adventure/puzzle games? Sure, I've used them, past and present. However, I don't see what the appeal is of a trainer. Certainly there is a large clamoring for it, if websites are charging money for these programs. But I don't understand why people want to use them. (Cheat codes, too, in a similar vein). What's the appeal?

35 Replies 28,325 Views

I can see another problem. In a real time environment, the designers have to take care, especially with a game like this, to make sure that players can't easily gain a large advantage by simply being *faster* at a given task. This game is slow enough that having much faster reflexes is not a supreme advantage, although it can be one of course, especially when managing a really large map. Adding a ship designing screen would mean that the players who can design ships the fastes

13 Replies 15,757 Views

[quote]Anyone Remember Star Control[/quote] Fondly, I and II. I was less enthusiastic about III because one ship broke the game (once you got that Droog ship, you didn't need any others. Ever.)

22 Replies 8,528 Views

Excellent Idea. I already had uploaded a couple of Screenshots to my flickr account. I'll add them to the group.

2 Replies 5,036 Views

[quote]That was my major major disappointment about this game is that you can only move on the XY axis, not the Z, and ships don't strafe or move backwards. In homeworld2 you might send ships above someone to gain an advantage(like against hiiagaran bc so only 1 of it's ions can shoot you) but sadly you don't have that here.[/quote] I've wondered about the relative lack of tactics in the game I am playing. My conclusion, and it may not be correct, is that the abstraction is

22 Replies 28,841 Views

[quote]Did you have colonies on these worlds that he was blitzing past? I've never seen siege frigates pass a chance to nuke anything, whether it's a dead asteroid or a planet. [/quote] Pirates do the same thing. I encountered a pirate fleet heading toward my worlds in a neutral system I was about to colonize. The pirate fleet was running for the phase jump when, as soon as I created the new colony, they turned on a dime to attack my new colony.

22 Replies 13,351 Views

[quote] Yeah... however watched threads do show in the Watchlist link at the top, so you have a handy list to access them here too. [/quote] I found a bug with the watched threads, though. When it emails me that a thread I've been watching has been updated, the link in the email is bad. It wants to send me to www.sinsofasolarempire.com/?postid. By clicking on the link, I always wind up at the homepage for Sins. ---- Hello Jvstin,<

29 Replies 64,346 Views

Okay. I've not had as much time as I would have liked to play the game yet. I am due for a few long sessions, though. Given that the tutorials are relatively short, I think the best way for me is to jump in, manual at the elbow. The question is: What race should I pick? Which race do you think is easiest for a beginner to get into the goodness that is Sins?

23 Replies 17,116 Views

[quote]First, as I said above, the Empire Tree is wonderful and innovative.[/quote] I could definitely see other real time games borrowing this idea and running with it. It does make managing an empire, especially given that it is real time (even with pausing and putting it on low speed) much easier. I think some TBS games could use the Empire tree effectively, too.

164 Replies 690,425 Views

I bought the game because of my previous, excellent, experience with Stardock and its products. I haven't played it nearly as much as I would like...just yet. Still, I see the quality, the care and the effort not only in the game,but here in the forum. I've said it before: Stardock *deserves* to be successful, because they give a d*mn about their products, and it shows. The PC game genre is not in a healthy place, but there are bright spots, and Stardock is one of them.

94 Replies 92,397 Views

Stardock is a class operation. For those who haven't had the pleasure of playing GalCiv, the Stardock people love the games they produce, and they listen to the players as well as themselves. Their heart, soul and care are in the software under their aegis. SOASE is no exception. Remember Master of Orion 3? Many people, like myself, hated the gameplay and many aspects of the game as presented. I recall some defenders of the game responding to criticism by saying "get

260 Replies 231,402 Views

I suspect some of the pushback, ccarlton, against the idea of increasing the available speed settings is a matter of proprietary pride. Having such an option might indeed turn the game into a clickfest, where the person who can rapidly build up a rush of frigates will overwhelm their opponents. And the idea of that is jarring against the slower sweep of the game as it is. To use an example from a board game, I know a few chess players who *abhor* Blitz Chess, where the player

243 Replies 290,311 Views