EvilleJedi

EvilleJedi

Joined Member # 2408531
13 Posts 404 Replies 27,240 Reputation

collision detection may be an issue, though fighters already fly through things :-p I'll put up a mod db page soon once I get some more work done.

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personality cult would be more of an individual research item, but it is a good idea golans were currently going to go in simply as defensive platforms BattleDrumz: this mod will take place post endor, so the rebels will be able to field nebula destroyers and MC90s (both of which are more than capable of handily eating an ISD) the decision was made specifically to not attempt highly asymetrical warfare (which would require the ability to custom code events and have missions)

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fine fine: good idea, it fits with the canon as well. sab3r-x: can't really take them into account until they show up. certianly can plan but no use really worrying about it until we have a real product, besides we have enough other modding bugs (ship and fighter build limits) that IC needs to fix first before any new features can be added For the larger gravity wells the idea is that planetary defenses will be tough and effective, but fleets extremely mobile. Having a lar

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I did a lot of model support for IA2, hopefully bex releases something

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just stopping in to say background progress is being made, (nods to Paradoxant) yet still more work waits to be done. If anyone wants to discuss possible research trees I am looking for ideas Presently upgrades will be more of efficiency upgrades to fleet operations, command and control and tactics, you won't upgrade from turbolaser I to II or something or research proton torpedos etc. Similarly colonization research will be eliminated, colonizing any planet in the SW galaxy is sim

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commenting !!! diff logs of file changes/ delete / adds some rudimentary folder heirachy (maybe just abilities/buffs/research subjects) guidelines on how exactly the file parser reads files (how does it handle white space, blank lines etc) make a userstrings.str that overrides/appends to the english.str on load

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Given previous experience do not release music in any way shape or form, the reason is that a different company actually holds the distribution rights for the movie scores. LF/LA is usually pretty good about fan created material (as long it isn't in direct competition with a game under release or isn't objectionable content) and in many cases promotes it. However redistribution/copying of any LF/LA material is pretty much a quick ticket to cease and desist notices. Also LF/LA will not a

14 Replies 10,488 Views

I'm impatient :-p ManSh00ter: the harsh reality is that most games don't sell enough to pay the developers well after the publisher and retailers take their cut, if you aren't working on GAME 2.0 or EXPANSION PACK you are just paying staff salaries to support a community that only represents a minuscule fraction of the original sale market. Of course if you are smart you release community tools so that people help you make EXPANSION PACK or GAME 2.0 (Cough Valve, free slave labor is alw

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software development kit: a good example would be the source engine SDK for halflife 2 or the Unreal SDK for unreal, usually they allow you to write your own extensions to the game and modify a large portion of it in a scripting language like game modes, abilities and AI (leaving things like the renderer, physics, net code, file system and sound as hard coded)

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Just a small update Still having trouble exporting ships correctly, A large contingent of the Imperial vessels are in some state of being in game, but have a lot of issues. Still doing a lot of research on the tech/upgrade tree and how that will work Still waiting for the Devs to fix a lot of the limitations (2 fighters, 5 caps, etc) so all in all progress is happening but is constrained by technical issues.

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Getting '--type error: Call needs function or class, got: undefined' on sMesh- SplitMesh() when I copy splitmesh.ms out of the mzp file and then reinstate the call for the infile it will get past that line, but then it dies on the next object even though it is in the same .ms... weird... it might be better to just shove it all in one large .ms or package the .ms seperately, since it looks like this is just an include issue.

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For those asking about progress. We have been working through importer issues for the most part and working on technical issues with getting abilities to work. Though I have to say we won't begin pulling it together until 1.03 is released. There are too many issues with distribution to release until IC fixes the mod bug with having to have all the .mesh, texture and other files in the mod directory. stop by at our irc channel at irc.blazeirc.net #swrebellion someone is us

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good luck, Honorverse is known to viciously defend its IP and serve out cease and desists rather quickly...

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why would they have special units, I've never seen Rebel commandos in more than heavy cloaks and some chest armor. Whereas Imperial Space Troopers are actually designed specifically to sabotage and board ships in space http://images.wikia.com/starwars/images/b/b0/Zero-G_Assault_%27Spacetrooper%27_Mk._I_Schematics.jpg

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or move the specific discussion to the warlords forums ?

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I'd be much more interested in sector maps at this point.

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