hyphonz

hyphonz

Joined Member # 2408676
2 Posts 9 Replies 152 Reputation

Hi, this might be a noobish question but i was wondering if the AI diplomacy is working as intended, ive played several games with differing setups and victory conditions, all with unlocked teams yet i have never recieved any missions from the AI players, and i cannot form cease fires etc with them regardless how high my rep with them goes? im not sure if im doing something wrong, it happened to me in Beta so i thought maybe it hadnt been implemented or something but its still doing it to me

2 Replies 2,877 Views

when im playing as vasari i get a similar problem, for no apparent reason most of the special fx will switch off spontaneously, you can hear the ships firing but theres no graphics and when ships explode they just dissapear into their debris model with no expplosion (it only seems to happen when playing vasari so far, never had it happen as TEC and i havnt played Advent yet) sometimes they switch spontatneously back on again but i have no idea what causes this, my machine handles the game fi

11 Replies 6,892 Views

Just thought I'd post to see if I could attract some Aussie players, I know you're out there :LOL: Cuz us Aussies seem to have some ping problems connecting to US and EU players, I was wondering if any Aussie players of sins out there would like to introduce them selves and maybe we could look at setting up a game or two, maybe a continuing game or something. Obviously Sins hasnt been released Retail in Australia yet but theres more than a few players out there and it can be hard to de

21 Replies 6,753 Views

Thats a very valid point, It would be nice if we could get the exact info on how those building stats work and stack, i believe there have been similar suggestions over the lack of info on what exactly the ship and building upgrades are doing (i.e. not showing how much extra damage a ship is causing due to upgrades) It sounds like a fairly simplistic thing for the Devs to add and I'm sure it's on their list of "to do's" :)

2 Replies 3,201 Views

lol, i tried using the random map generator to make a custom 4 player map, i dont know what slider i accidently messed up but we all started out with 2 planets all connected to a central sun...problem was the phase lane to the sun was so long it took about 15 minutes for a fleet to traverse it. Suffice to say i surrendered pretty quick :p

16 Replies 9,928 Views

Yeh Ironclad and stardock have done one helluva game. It's so polished and just damn fun. one thing i have to stress and havn't seen it anywhere on the forums (atleast to my lazy eyes). Someone deffinitely knows their space opera, theyve nailed it perfectly and the poin i want to stress is the MUSIC! holy crap, its not just great space opera music but they nailed the mood music system perfectly, from the built up ominous music of a fleet powering their phase drives to the orchestral boom whe

2 Replies 4,954 Views