That sounds awesome, now I'm hyped for the update :)
Splitterbruch
Thanks for the answer! Regarding 3: Does the AI get no penalties from it or does the AI wipe out the plague? What I am wondering is: what if I am trading with an AI and I see it get infected - will the trade ships spread it to me and only I suffer while the AI doesn't? Latest DLC is Minor Factions, I thought that's already in SOA2 with the Neutral Factions. But it's two different features?
Thanks for the updates! Some questions about the Tarellian Plague: From the description I gather that it's not intended as a random "game over mechanic", but that it seriously cripples the playing field and can take out entire factions? Military ships get infected, but don't spread it. This means you can quarantine a planet by stopping all trade, corrrect? I assume the AI can't quarantine and just gets taken out over time? Ca
No, cheating shouldn't be made possible! Think of World in Conflict: you can upload an avatar that gets displayed on your units! Since a small avatar wouldn't make a difference in Sins, imagine changing the basic color scheme of your ships. To prevent transparent or completely black ships, the most basic approach could be to simply include color sliders for different parts
[quote]Instead of all vasari/ TEC / Advent ships look the same[/quote] what? [quote]Actually, I believe they said you could use mods to edit ships -- in or out game graphics-only modding ala GalCiv2 isn't going to happen.[/quote] That's sad. It means everyone has to run the mod. I wanna give ships a quick mod like a different paint job or something similiar and it should just upload to everyone so my ships look different. M
[quote]I can give you more examples if you like, but those two illustrate it quite well I think.[/quote] Yeah they do, thanks!! ...but to be honest, I don't mind more examples, because it sounds like it could be fun using those [quote]Because the game is still changing and focused primarily on MP balance/bug testing, the AI has taken a seat back until all the changes are finalized and a good AI can be created
Thanks again for your answers! [QUOTE]The basics work fine if you leave the AI to manage the battle for you, but a lot of the more situational abilities and advanced targetting/maneuvers it just can't do well.[/QUOTE] What are those situational abilities and manouvers?
Wow, thanks for the quick answer! It is said that you can leave fights to the AI or micromanage - however not to the point where the player who clicks faster or hits all the special abilities first wins. I like that statement, but do the players agree? And what can you actually manage about fights?
Hi there! I'm a fan of scifi in films, books and games. I played GalCiv and GalCiv2 and I always wanted something like GalCiv in a real time multiplayer fashion. Or to phrase it differently: to act like an admiral of the Federation in the Star Trek universe or to command forces in Babylon5 or similar fictional universes. HOWEVER: Not only to move ships around and wage battles, but also to have diplomacy, trade and exploration to such an extent that you don't even have to wage battles at