Incendax

Incendax

Joined Member # 2410560
1 Posts 6 Replies 200 Reputation

The Pirate Slider is probably the easiest idea to implement, and would make the most amount of people happy.

31 Replies 16,482 Views

In real life, pirates flourish in situations where they can avoid the authorities and prey upon situations that are high reward and low risk. As such, pirates should attack with a medium amount of strength, but they should be able to attack any system in the game without going through phase lanes. Theres no reason why a pirate might not be lurking in the darkness of space, or why they would stick to conventional modes of travel, or why they would go straight through your Battle-Harden

31 Replies 16,482 Views

If Advent were not weaker in the early game, then they never would have been kicked out of the Empire and the Solar Empire would have never Sinned. =D

10 Replies 10,494 Views

I've played a few games now, and the same thing seems to happen over and over again. The pirates get so incredibly powerful that I just feed them 20,000 credit missions to send an overwhelming force to wherever the enemy fleet is and they annihilate the entire planet, leaving me to mop up effortlessly.

31 Replies 16,482 Views

I'm having trouble with pirates. I'm relatively new to Sins, and each of the games I have played involved the pirates becoming a kind of superweapon. Their offensive force is powerful enough to demand the attention of my entire fleet, and by the time I build up a decent sized fleet the pirates often have several hundred ships in their primary base. What is the best way for each race to defeat the massive pirate defense fleet?

31 Replies 16,482 Views