SkultZorg

SkultZorg

Joined Member # 2412251
11 Posts 41 Replies 7,750 Reputation

Sorry if my english is poor sometimes, translate english to french is very simple for me, opposite isn't everytime ^^' . But you understood what I asked. you should perhaps replace "recursive" by "include subdirectory" and "copy ... (non-parsed ones)" by "Copy unconvertible files too" or "... as they are". Something like that. The translation support is basic, it impossible to use accents like é,ë,è,ô,à,ï,.. and yes I have size problems lik

93 Replies 270,237 Views

Did you just edit existing files ? Becauce you have to add your file name in entity.manifest ONLY if you add a new file, not if you want to replace an existing file. Are you sure to use "Mods-Entrenchment v1.01" folder to add you mod ? Have you create your mod's folder or just copy all files in "Mods-Entrenchment v1.01" ? Because you have to place your files in a folder, like "My Mod" for example, and place it in "Mods-Entrenchment v1.01" folder. Did you respect the folders hi

6 Replies 2,859 Views

I have a problem with 1.2.0.0 version. When I launch the program for the first time, buttons string are missing. You should use english.lng on the first launch and let us choose later, or open a basic popup on the first launch, like "Language ##ScrollMenu##". I did a french translation if you want it, I was not able to translate "file, directory, text and binary" from Imput and Output choices and "About" too. They wasn't in the .lng file. Thank you.

93 Replies 270,237 Views

I found this mod during my research: Solar System Mod , it's exactly what I was trying to do, and he works on planets sizes too. Perhaps he can help you too.

18 Replies 10,866 Views

We are both beginner in modding, I use to modify GameInfo files, I'm not working on textures & mesh files, I think I will start that soon. Now, you should try to ask help directly to DANMAN ( DANMAN3712 ), the author of 7 Deadly Sins Mod, he worked a lot on planets, perhaps he can help you much. Good Luck.

18 Replies 10,866 Views

You can edit or add textures to a planet type, i already try to add our planet from an HD 2D map, but I had a big problem and canceled it. To open an existing texture in .dds type, I used Photoshop and Nvidia's Plugin. It works fine. The problem was the texture itself, it's a grid of 9 boxes (3 lines 3 columns), we have north pole in the medium box on first line, a deep black for the first and third boxes, idem with south pole on third line. And we have the circumference of the planet

18 Replies 10,866 Views

The best way is to create a model with XSI Mod Tools and use ConvertXSI from Ironclad Games to import it in SOASE's format. It is to create a new model, if you want edit an existing model, XSI Mod Tools is not very good. You can use others programs like 3DS Max and its plugin like StCobalt told you. When it's done, you will need to export your model in XSI format with another plugin and then use ConvertXSI. XSI and 3DS Max aren't free, only XSI Mod Tools is, but it has limited

18 Replies 10,866 Views

I know what you're talking about. We did a French Translation, and like Italian, French have a very different grammatical construction. When in english they say "A blue car" in french we say "une voiture bleu". In this example, the english construction is "A B C", in french it's "A C B". OWA89 wants to know how to move strings order in game. Because it's confusing and ugly, it's like having a construction like that >> "A car blue".

15 Replies 9,223 Views

It's the mod which allow us to make hyperspace jumps from everywhere to everywhere, all planets are connected. You can jump from your homeworld to another planet in another galaxy. I'm not so sure about mod's name now ^^

5 Replies 7,709 Views

Hello ! I would like to try Phase Scouts Mod and if it's fine for me, I would like to add it in my home mod (for my own use). LikeI didn't find it for SOASE 1.1X, I thought I can make it from nothing like I did for More Hanguar Space, but it's very harder ! My first problem is, I don't know which files were modify and where exactly ? If the author is here, can he helps me ? ^^ Or someone who knows what I want. Thx

5 Replies 7,709 Views

What is the format of this models ? You can try to convert your other game models in XSI format, and then, use the normal way like this this topic explain us https://forums.sinsofasolarempire.com/318314

6 Replies 5,536 Views

After ID "IDSIcoCustomGameInfoArePiratesActiveFalse" line 13314: StringInfo ID "IDSIcoCustomGameInfoUseQuickStart" Value "Quick Start:" StringInfo ID "IDSIcoCustomGameInfoUseQuickStartTrue" Value "Enabled" StringInfo ID "IDSIcoCustomGameInfoUseQuickStartFalse" Value "Disabled" And line 14787, after "IDSGameOptionsArePiratesActiveFalse": StringInfo ID "IDSGameOptionsUs

2 Replies 4,105 Views

[quote who="TohKlidan" reply="1" id="2063221"]First screen: Uncheck "Load mid maps" than only the large image is loaded and you have to edit only one element. and you see in your secound screen only the texture once! Last screen: - instead of using volume texture use 2d texture. - generate Mip maps is correct. - in the upper combobox is use either "explict alpha (DXT3)" or "interpolated alpha (DXT5)" if

4 Replies 26,236 Views

Hello, I need your help for something which seems to be a piece of cake for much of you. I'm trying to modify SAOSE like you, but I have visual errors with my .dds modified textures in game. In fact, I see nothing at all. So it's there you're coming to help me ! ^^ First thing, when I load the original .dds texture,, I've this windows: Th

4 Replies 26,236 Views