agreed
omegaxypher
BAWWWWW
i dont even see this as a problem. having a enemy next to you is something that happens in the game. Sorry that the devs have not added a fixed player position to the options yet. but whining like a little bitch about it clearly from the above posts is not making it any better. Talk like an adult and maybe what you want changed might be taken into consideration.
wow, cry more.
[quote]When it's done.[/quote] Ahh, the Blizzard mantra.
I was not looking for more Types of weapons just more sides and angles that they can fire from. Maybe adding some more types for the smaller craft to add to there impact on the field. overall just more lazer guns pew pew!
Allright got another question here, How can a person mount more weapons. I havent even bothered trying it yet, but in the future i do plan to mount more guns. I was curious to just how many steps woudl it take to accomplish this.
[quote]I *attempted* to add new skill levels (up to 12) for cap ships. Did nothing except add in the lines in the gameplay.constants file. [/quote] I Tried something like that as well, but once i hit level ten the changes didn show after that.
I heard something about it, But when i take a look at most of the files that we have to play with and it looks like we can actually expand on it.
Heh, i know im doing something wrong as usual. But i was more curious to see if anyone has actually made some progress with this one. i know my little pirate mod should be working but it dosent. and i am pretty sure with cap ships you have to add more than just a few lines of extra code.
Just Curious to see if anyone has done this one yet. I have been trying but so far no luck on my end. Although the fact i am stuck on a simple problem dosent exactly reflect too well on my ability. It looks like the level system is not hardcoded (for once) in Sins.
Bah i can only imagine what i did wrong, either way i must have jumbled something up. After this problem is solved, im going to make a whole new race...
i can add rocks to dead asteroids with no problem. so this one has me pretty stumped. i am at work at the moment so i cannot really show what i actually changed in the file. But i am sure the Syntax is correct, i only changed two zeros into a one.
Well i wanted to make capurting a Pirate Base more worth while so i added a 2 resource nodes and a allowed it to carry the usual population that a normal asteroid would. Buut, when i make this change and try to enable the mod sins wont even open for me. i just get a black screent hat actually forces me to restart my comp. I am only modding the pirate file in the gameinfo directory, is there something else i am missing?
[quote]Airplanes in space? Man wish someone put a crossover with special permissions for Star Wars craft.[/quote] just ignore that guy, i am sick of Seeing a Star Trek/Star Wars mod for every damn space game that can be modded. I like the look of your mod, and i am very interested to see what the bismark will look like.
i keep getting spammed by the pirate raid message...
Any changes to the max level in this mod?