Thanks for the comments folks. I appreciate them, even if I disagree with some. I was ignorant that cap ships reduce influence. I mean, sure, I had two cap ships and they still converted my colony and cap planet but I suppose they just had that much influence coming down the pipe line. I'll be more prepared next time for influence. I agree with the above poster who said your cap world should be influence free. Also, when you colonize you should get some kind of anti-influence timer,
JimiSlew
Hi All, I had to rant. I was playing my first game with the vasari in a three v three and I became the guy who got attacked first by the other three players. It's ok, I fought well, they fought better and soon my three planet empire was down to two. No problem. I had a linar empire (home world)-(asteroid one)-(asteroid two). So I decided to make a stand at asteroid one when asteroid two fell. I had a good economy going so I built my fleet back stronger adn better than before, nearly dou
Hi all, So I was enthralled with the posts on this forum (and GCII was cool) so I convinced the wife that I needed an new game and bought SINS. In short, I started it up. Jumped from my home system. Saw some pirates. My ships say "Auto-attacking (pirate ship name here) but no one is firing. Neither me or the pirates. My ships pull the equivalent of a inverted negative G dive with a "Mig-28" (Mig-28s can't do that! so you say...), whip out the polaroid camera, and take a pictur