Ya know, seeing all the UNSC design-style ships together up there reminds me of guns. It sounds odd, but I regularly model 'human' style starships for a couple of games I run, and just for general portfolio stuff. The basic principle for all of them, and most that I've seen ambling around the place, are 'how big a gun can we build. How big do the engines need to be to move it. how much shielding does it need. how big does the power core need to be' and then all the various components are attache
Flying Brick
I... I think i done a stupid... Rather than putting the files in the folder i'm *supposed* to, I extracted into the game folder itself in Program Files. Now this game is a permanent addition to the game. Interesting discovery but... well, no but. I just feel stupid now. RTFreadme, for all you people who, like I once did, think you know better!
Wall of Text Warning Reading through this forum, Kryo stated that targetted (spellcheck?) subsystems as a concept was rejected as it would cause too much micromanagement. In my, granted quite limited, experience, it adds a great deal to the game. For example, Homeworld 2, one of my favourite RTS games. A pair of Battleships warping in front of your mothership and starting to carve the hull apart is bad enough. When each disgorges a vast number of Bombers which systematically annihi
OFF TOPIC ALERT For everyone saying that Vista isn't that bad, shame on you. Shame indeed. While we elite(ish) are quite capable of taking the considerable hit to our processing power and RAM capacity incurred by installing Vista, the majority of peoples' machines can't. The fact of it is approximately 50% of your active calculations on the processor and RAM sets are taken up by Vista checking that you aren't violating the EULA. Principally, Vista is a good idea. Smoo