LOLCHRIST

LOLCHRIST

Joined Member # 2414348
0 Posts 203 Replies 4,328 Reputation

I like the creep redirection idea. Think the neutral beasties could work well in the single player campaign perhaps, depending on how it's set up.

17 Replies 2,855 Views

Well I always turn integrated VOIP off, but I doesn't see how that negates the people who like it? Although I think a better idea would be to cut a deal to integrate one of the free VOIP packages into Impulse, assuming you're having something akin to a friends list.

13 Replies 7,801 Views

If technical obstacles are not too great, I would love to see wasd as an option. It's something a lot of games are familiar with to the point of being second nature. It's nice when I'm being lazy and don't want to keep clicking because I can just hold the buttons down. As for gamepad support, why not? Demigod (at least what we've seen so far of it) would likely work very well on a console control scheme, since it's fairly minimalist. I'm looking forward to th

95 Replies 27,905 Views

I'm a bit torn on this. On the one hand simplicity probably helps with learning and playing the games, and means less resources going to modelling and animating new units (I suspect this last point will win out). On the other hand, I can picture in my mind the creeps having a big interesting battle all by themselves as a result of simple programmed behaviours interacting. This happens to some extent already: the angels circle and swoop, the archers hang back and pepper peo

48 Replies 16,763 Views

"The thing is that I think Bethesda has this "Oblivion" mold" Bethesda have made other games than just their open world RPGs you know... I think I got shot in the back by my companions too often to feel particularly enthusiastic about Fallout's turn-based combat. Story and exploration for me.

37 Replies 104,665 Views

Personally I liked a lot of the changes Oblivion made. The 'console UI' was mostly sensible streamlining - Morrowind had an attrocious UI. You had to pause to pick a spell for crying out loud. The new physics and combat mechanics were a lot of fun too. However, I do think it lacked a bit of soul compared to Morrowind. I modded out the scaling, but yes that was a bad feature. Rare daedric artifacts should not be two-a-penny. The auto-generated dungeons

37 Replies 104,665 Views

"Because it's a waste of trees. Saving the planet > manual IMO." Planting a tree and letting it die naturally means that it takes in carbon dioxide from the atmosphere and then releases it as it rots. Chopping it down in its prime and making paper from it locks up that carbon. Save the planet: print more manuals.

22 Replies 64,882 Views

New Twilight of the Arnor installs will not start for me, because the executable doesn't have admin permissions and so cannot access files it needs from Galciv. This is because Galciv is installed inside \Program Files, and Vista does't allow programs without admin to see inside \Program Files except for their own folder. Obviously I can just set it to use admin privileges for now, but this should probably be sorted more generally in Impulse where expansions have dependencies on

0 Replies 1,876 Views

Rook has to give away some of its health bar to create the wall, with it being returned empty when the wall is destroyed? Or they share health?

36 Replies 5,380 Views

There is the performance issue there though. All those projectiles following accurate real-time flight paths in SupCom stopped a lot of people from playing. (To be fair, I expect AI for thousands of units had a role there there too.)

18 Replies 3,000 Views

In another thread someone had the idea of redoing items as gems (runes, orbs or sigils would do nicely too I expect). These could then be represented graphically without ruining the flavour of the character. Although it could turn everything into a MMORPG style glowfest I suppose.

13 Replies 3,015 Views

There seems to be an assumption that people want Demigod to be a competition game. Have the developers stated this anywhere? Are people generally in favour of this? Because personally, I don't care about competitive play, and I'm pretty sure most of the people I know aren't that bothered either. It'd be nice if it were fun for teams, but leagues and tournaments? Don't care. In fact, I'm pretty sure that most people who play Demigod won't even play

52 Replies 18,025 Views

Do they still have the projectile physics from Supreme Commander in the engine for Demigod? If so, I think an accuracy stat combined with big, slow units being easier to hit would be a more interesting alternative to damage types.

18 Replies 3,000 Views

I find myself agreeing with a lot of the criticisms about Spore, but the game is so original and has so many little moments of joy in it that I can't feel too harshly towards it. Nonetheless, it's always fun to unload on criticism: In terms of goals the game sets you, it is weak. The cell stage is probably my favourite, because it's the only part that doesn't suffer from this and actually works as a game as well as a creature creation thingimy. It's good that they ke

54 Replies 159,224 Views