This all looks pretty cool. I'm excited. Going to have to get to grips with Stardock Central now I guess. Regarding espionage, I'm pleased to see it expanding, but one complaint I have about how its been traditionally done in 4X games is that it gets very fiddly, often doesn 't have a great deal of genuine impact, and I often forget to do anything with it at all. Basically if you can come up with a system that is simple and elegant, but provides decent strategic choices (i.e. more
LOLCHRIST
I'm a little concerned about download only. The UK download site was more expensive than the US one for Galciv 2, so I bought off Amazon instead. I hope this problem won't happen again, or at least that I'll be able to use the US download site if its cheaper since my bank is quite happily to do payments in US dollars. Also, perhaps Stardock should consider some sort of agreement with other electronic download providers (e.g. Steam) whereby they would sell each other's games and thus reach a
Is Stardock the new Blizzard? I wish other developers would/could be like this. It seems sad for something years in development time to be played through once or twice and then just uninstalled. Support like Stardock's keeps the game alive. I've had a lot of demands on my time, including a number of other excellent games. These have come and gone, and meanwhile I've been chugging through the campaign at one or two maps per patch release, which is
All the little UI tweaks are really nice, cheers. Although, as others have mentioned, upgrading remains clunky and horrible.
As others have mentioned, you really released the demo too late. I used to buy a lot of games after playing demos myself, although perhaps not so much since the internet came out. Anyway, the demo really needs to be before the retail game, because at that point if people are going to do big downloads then they'll get the full thing using bittorrent. And once someone's got the full thing they're not all that likely to pay for it. It does happen, but
There've been a few threads about this now. In the last one I read, someone who wasn't me suggested that, when you build your factory, it should upgrade through all the lesser factories during the build time. I think that'd work nicely. No extra player involvement required and you don't need to have your interface all cluttered up with obsolete stuff.
I figure this is expansion pack material if at all. There'd probably be a lot of work to do getting the AI to use and react to it properly. And of course it'd need a toggle.
Well I guess I'd vaguely heard of Galciv I around MOO3 time from Apolyton, but didn't buy it and forgot about it. Then I saw some news piece that said Stardock were negotiating for the rights to make Master of Magic 2 and here I am...(please make that game)
Ok, this one might be a bit unpopular, and I'm not sure how quick and easy it is (might impact the computer's play), but could I have an option to: Stop starbases overlapping, or to limit them to one per type per sector, or even just one overall per sector? I find the whole overlapping starbases thing somehow inelegant. As in, you go to all that trouble of choosing what buildings to put on your planets based on their si
I'm sure this one's been done before, but what about a map editor with some random generation functions?
Amazon UK are doing Galactic Civilization 2 in a limited edition tin (mine did come with a collector's edition serial) for £18 for anyone who's interested. Go and get it.
Well, I started off by pirating the game, but I just got my nice collector's edition tin in the post this morning. Yes, people actually do this, we're not mythical . It helped that Amazon are doing it for £18 including postage. They're doing Civilization IV for the same incidentally, and a deal on the pair. Meanwhile, Starforce does appear