AvatarCenturion

AvatarCenturion

Joined Member # 2414613
12 Posts 389 Replies 21,300 Reputation

What I find is that when the Pirate raiders come it is important to manage the battle and focus in on their light cruisers. I Shift+click to chain a bunch of ships together. That way even if ships start moving around I can hit them later. My first build tree involves 2-3 turrents 3 labs, 1 cap ship factory, 1 cap ship 6-9 light frigs, 2 scouts and 2 colony ships. Usually this goes up within the first 10-15 mins.

7 Replies 3,884 Views

Annatar has been around since the beta tests. He should have a lot more. Kryo answers a lot of questions on IRC. No karma button there :P

21 Replies 93,218 Views

This game does have tactics. It has been a little while since I played an I am sorry that you are running into noobish players. I came from the starcraft set up, where it was whoever had the most troops in the first 30 secs won. let me just pose this scenario. When a lot of people complain the devs go back and to tests and change things. However, through the game play that new fix causes a new problem(the infamous PJI Incidents of the Beta tests). This spam problem can be fixed by j

22 Replies 30,650 Views

You guys go into this great detail about your fleets... All I do not even worry about adding ships in! With Advent 3 Halcyon Carriers and 15 Aeria Dron Hosts can kill just about anything with waves of fighters, including the Flacks. I clear Pirate bases with ease using the fleet listed above. Of course my units are all upgraded. I research up pretty quick.

10 Replies 6,810 Views

[quote]Every single strategy I have seen so far(besides maybe Dunov groups) has an easy and feasable counter.This game is very very ballanced.Dunov groups? Dunovs get shredded pretty fast in my experience. I think you can counter them pretty easily.Which makes it a perfectly balanced game. [/quote] Ahh you have no idea what I can do with those, or the Mauradars. Multianna can disable WHOLE fleests with just 2 :p Thank YOU! this is a much needed post.

21 Replies 12,559 Views

[quote]Not all of us have the time for multiplayer. I would love to give the AI an advantage because I can rule any 1v1v1v1 with 3 hard AI's with relative ease now. [/quote] It is rather hard to figure out people to plat agains on ICO because people are rarley on. I encourage you to jump into the IRC channel and talk to some of the people to get a game going. Try setting the AI onto different levels as well. Make one a fortifer, one economics, one research, ect. I never liked

52 Replies 25,301 Views

[quote]Comparatively, while advent are powerful, they don't really have a game ender. [/quote] Advent don't really need one. They are powerful enough. Their cheap supply (disiple vesels) and abilities (1.5 damage per sec in a certain zone with crusadiers) Make them Extreemly powerful. Add a game ender weapon that would directly affect enemy planet health and then they are a garentted win. All the races have stong and weak points, you just have to figure them out. :HOT:

19 Replies 12,648 Views

Sins of a Solar Empire is a totally new type of games that is simple amazing! Sins is definatly a game that time has no meaning for. It is an amazing game with a great community, game depth and graphics are mouth wateringly good, and the Developers talk to us! :D [quote]'Live a little and indulge yourself' or 'Decadency is good for the soul' [/quote] ^^^ that too! :HOT:

18 Replies 20,628 Views

[quote]Should only take 3 to 4 hours, unless you want a long drawn out war that can go into wee hours in the morning. [/quote] AHh its too late. :SNIFF!: There needs to be a 8:00 (EST) one! :HOT:

18 Replies 8,720 Views

Research is still not concurrent. X-( It was thrown around durning beta that the release would allow you to do this. It is still impossible to research a military and civilian project at the same time. If you have the money and the labs why can't you research both at once? :p

2 Replies 11,910 Views