I don't have a lot to say regarding game balance issues. I do have a fair amount to say about the art direction of Sins, but most of it would be closing the barn door after the horses have left. One thing that does stick in my mind, though, is that when you blow up a capital ship, there doesn't seem to be a lot of physics involved. It's just a pretty explosion (and one that goes by much too quickly, in my opinion), and then the thing is gone. But a cap
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