Twelvefield

Twelvefield

Joined Member # 2416260
4 Posts 49 Replies 382 Reputation

My first post was a comprehensive 5-step plan on how to achieve world peace, solve famine, produce cheap efficient energy, reverse the exploitation of the environment, and make the members of the opposite sex irresistably attracted towards me. Look how far that got me. Welcome to the Internet. As far as I know, the game developers are working on a Sins Add-On, and that should have a campaign. Will it be any good? Who knows, time will tell. I definitely hope that t

16 Replies 23,841 Views

Although I don't have as much interest in Sins as, say, a month ago, I find this a pretty interesting topic. I don't have any illusions that a) including a spy ship would drastically improve the game, or b) that it will be included. However, as an idea, here's what I think: I) The ultimate spy ship would be one that DOES NOT trip the "We Are Being Attacked!" message when it enters enemy space. The scout does a good job of being a spy ship as it is, but it trades stealth for speed, an

13 Replies 25,995 Views

Ha, if you are waiting for your ultimate space exploitation game, try being a flight sim addict. Not only do game companies tend not make decent flight sims anymore, you also have to buy expensive hardware and controllers just to tread water in those games. At least in space games, many developers tend to allow the game to run on modest computers. I would really love to see the games of the MicroProse generation get an update to today's hardware: Gunship!, B-17, Flight Of The Intrud

11 Replies 16,985 Views

I would suggest that the original Half-Life had one of the worst endings of all time. Then, if you played Unreal Tournament III, that's got an awful ending as well. Then, I would put Sins. Above that, I would put the ending to Windows Solitaire. A problem I have with Sins isn't so much the lacklustre ending screen, but the endgame in general. There seems to come a point in mid-game where I know for sure me and/or my allies are going to win or lose. After that point, little seems to

22 Replies 68,136 Views

The camera follows selected ships. It does not follow unselected ships. I just click on empty space to deselect everything, and the camera stops moving. You can use fleets to reselect ships, or just do what I do and put a big dragging box over everything when you want to reselect them.

13 Replies 27,307 Views

ARTHUR: There! Look! LAUNCELOT: What does it say? GALAHAD: What language is that? ARTHUR: Brother Maynard! You are a scholar. MAYNARD: It's Aramaic! GALAHAD: Of course! Joseph of Arimathea! LAUNCELOT: 'Course! ARTHUR: What does it say? MAYNARD: It reads, 'Here may be found the last words of Joseph of Arimathea. He who is valiant and pure of spirit may find whatever is chasing the Vasari in the Castle of uuggggggh'. ARTHUR: What? MAYNAR

8 Replies 24,892 Views

The thing I don't like about on-line real-time ranked ladders is that nowadays they really screw up the connection if you play behind a router. World In Conflict, I am talking to you! It's possible to find work-arounds for the issue, but sometimes it takes a very long time to find just the right fix.

25 Replies 56,435 Views

I'm pretty sure the original Total Annihilation allowed you to design units. I'm also fairly sure I've never played Impossible Creatures. Regardless, the game I am thinking of had a whopping large tech tree. You'd research weapons, power units, and chassis all separately, and then to make actual working units you had to assemble them on the fly. So you could have a tank chassis and put a chain gun on it, then later research a dual chain gun, and make a new tank. Then you could resea

23 Replies 45,944 Views

Boy howdy, these are all great ideas! I hope we get to see some of this in the future. I especially like the Kill the Capital to end the game. I would suggest a "Kill The Space Elf" variant to the "Kill The Flagship" idea. Each race would have a single Space Elf represented by a marker. The Space Elf lives on a planet and has no weapons or defenses of its own. It can be transported only by a non-captal colony ship. The Space Elf dies when either the planet it is on is completely r

9 Replies 45,870 Views

The original poster suggested that an imbalance of skill results in friction for multiplayer gaming. I would suggest that is not so much the factor as an imbalance in shall we say "culture". In my experience, the more cultured players successfully find ways to adjust the game to suit their own skill level. I can't see how an automated system would solve the issue, it's almost purely social. In the long run, the handicap is time, in that the more cultured players simply must

25 Replies 56,435 Views

Ruke Ryewalker was just another teen-age elf who enjoyed nothing more than driving his T-36 super fast and partying with his friends on the planet Ratooine. All that changed when the evil Space Orcs descended from the night sky like an evil rain. The Space Orcs killed Ruke's entire family, so Ruke decided to gain revenge. First, he spent 20 years learning everything he could about warfare, tactics, and space flight. Ruke finds in the glade behind his old family tree mysterious parts

6 Replies 17,061 Views

Yes, well, seeing as it's all my idea, what I call the Ship Hull Integrator by Twelvefield (S.H.I. er...), I also would suggest that everybody here send me $5. If you do that, I will see to it that your "karma" gets a boost. And it's a grand idea, as all of my ideas are. Seriously, though, I don't know whose idea it is. I'm just passing it on. I, too, love it in theory. I think as ideas go, it's probably even feasible. After all, the Ship Designer in GalCiv was added on as an afte

23 Replies 45,944 Views

In other threads, we've discussed how a GalCiv-style ship editor could work in Sins. It would best be a stand-alone affair that operates when the game isn't running. That way, you wouldn't have to design ships in real time. You would have a library of designs that could be loaded into Sins that you'd commit to for the duration of your game. I am remembering Total Annihilation... that game forced to to design your own units in real time. At first it's pretty crazy, but after a while

23 Replies 45,944 Views

How to turn off icons? Icon turn-ons include: adoration, graphic artists, organized religion. Icon turn-offs include: paparazzi, ignorant people, long walks on the beach at sunset. Honestly, is it possible to get tired on this joke? I say no.

4 Replies 3,416 Views

Can the pirates be turned off? Pirate turn-offs include British frigates, hard-tack, doldrums, marthambles, and scurvy. Pirate turn-ons include dubloons, parrots, cutlasses, and long walks on the beach at sunset. Use this information at your own peril.

17 Replies 58,671 Views

Two things I totally forgot about: 1) The original Age of Empires games. Those were fun (at the time), those were from Microsoft. Thanks for reminding me. 2) There's a rabid legion of pencil-and-paper Mechwarrior fans out there. I honestly could never enjoy getting into all that lore, and now I recall there is a certain amount of friction between these fans and Microsoft regarding the liberties they took to make the MW games. Frankly, I don't care.

36 Replies 36,634 Views

Yes, that Microsoft Flight simulator really sucks now that they've had ten tries at improving it. Mechwarrior was a real stinker too. I could never understand why anyone would want to use complicated game controls to fire lasers from a giant robot. Close Combat? Phew! Too many army men to manage at one time. Why can't there be more games like where you just have one guy and he like fights off the entire German army, and he never even has to reload? Actually, those

36 Replies 36,634 Views

Well, "Advent" has a lot of meaning to Catholics. However, the Advent use ships like they came out from paper bags purchased from the Adult Toy Store. So, that being equal to other things in the game, I would suggest that there's enough of a disconnect between the art direction in the game and the "lore" created by the manual writers that anything goes in answer to your questions. Just as long as it isn't Space Elves, I don't much care. The TEC are an offshoot of frustrated, talentle

3 Replies 11,849 Views

Sorry for replying to my own post. One last thing: I would not have Roy Scheider wearing his latex battlesuit hugging the top of my forum page. That's what Nastassia Kinski is for. Or Aishwarya Rai. Or Diana Rigg (1960's: yummm). Or Halle Berry, if you must. Those ladies know something about wearing latex battlesuits that the late Mr. Scheider just never had.

53 Replies 88,083 Views

This is an interesting question, actually. I think I would have done away with space aliens. Just have three human factions. That's what it boils down to anyways, post-modern spacecraft with people voices coming out of them. And then I would have paid much more attention to the voice direction and other sounds in the game. I wouldn't have called the game "Sins Of A Solar Empire", at least unless I was to include more varieties of sins. Adultery comes to mind, strangely enoug

53 Replies 88,083 Views

The GalCiv Ship Designer is more than worth the price of admission right there, and that would tip the balance in favour of GalCiv II. You owe it to yourself to try out ship design. Then, save up the money for Sins, as it's not the most expensive game on the shelf by any means. The Sins space battles are not necessarily foregone conclusions, and they can get very, very large which is fun. My friend above is right, where one is strong, the other is weak, and vice versa. O

28 Replies 31,945 Views