Cytruss

Cytruss

Joined Member # 2417829
6 Posts 3 Replies 129 Reputation

Great game guys. Having a lot of fun. Here's notes I made after a few large games. Kept these semi-reasonable, except for the AI comments :-). The ones with * or ** are pretty simple. Hmm, except maybe the Full screen strategic map. * = Oh PLEASE! ** = Please please! Civ3 Notes: - Should not be able to build a starbase if enemy fleet is around (For AI as well) (Area control) - ** Show movement area when clicked on a ship

9 Replies 14,324 Views

I understand your point. I don't understand the logic. Unless this is just really hard to implement. But it still doesn't make any sense. Ya hi! Build a military starbase in my territory, fly a fleet of battleships through as well, with all the great diplomacy options available, you would think "stay out of my territory" would be one.

3 Replies 1,986 Views

Besides GalCiv being the most amazing game ever. I do find one thing VERY annoying. Why is it that I cannot ask AI's to leave my territory. Why are our boarders not soverign? Civilization had a much better system where two partys would have to have open boarders in order to cross in. I mean, can China just waltz over too the US with some missile frigates, and mabye a barge and build an oil platform in Lake Ontario? I'm not feeling it. Any thoughts on if

3 Replies 1,986 Views

Finally, an RTS that I can enjoy. Thanks. Just a few minor things (I make notes as I play) - Ship movement is good, but sometimes they bump into each other, it's semi annoying in the heat of battle, perhaps larger ships could be below the smaller ones etc. - When capitals are in pursute of another capital, they pursue, stop, attack, and then drift behind again, then they start pursuring again. Why do they stop? Can't they just shadow the other capital and keeps the gun

2 Replies 6,056 Views

Thanks for the info, this is a great game. I had alot of fun playing Beta4. Will there be anymore economic options comming? Tax rates, mabye some more economic techs, you get the jist. It felt a lot more military centered then say GalCiv, if that's the vision then no biggy, just curious.

579 Replies 354,831 Views

A few things I would like to see, based on my Beta 1x1 AI Game. Game looks great, had alot of fun. Only played TEC 1) Will system damage be implemented? ie; loss of drive, weapons etc. after hull damage? 2) Capping enemy assets? Planets? 3) Mines 4) Anyone else find the 'very slow' setting way too fast? Very slow too me mean, if I detect an incomming fleet, I have a minute or so before it comes in range. SLLLLLOOOOWWWW. 5) More diplomatic/logi

579 Replies 354,831 Views

Hi Guys, Anyone know if a Mod exists? Or a way of doing this? I would like a standard game to start with random allocated technologies to each race, then have a super slow techrate. I think this would be really neat. Add some randomization.

3 Replies 2,437 Views