Krouv

Krouv

Joined Member # 2419718
1 Posts 20 Replies 322 Reputation

First of all, let me begin by saying that I haven't preordered diplomacy (perordering is something I rarely do). However, the talk of faster game settings has got me thinking. One of the problems with sins multiplayer (for me and doubtlessly for many others) is the length of games. A quick 1v1 battle is still tolerable, though sometimes it can stretch to as much as two hours if the players are evenly matched; when you reach larger amounts of players and bigger maps, however, things start to g

2 Replies 3,256 Views

[quote] What about Europeans? [/quote] We get to huddle in the corner and cry quietly. :SNIFF!:

200 Replies 147,906 Views

I think that the hard fleet cap is a good idea, because spams just aren't fun. [B]However[/B], I am very suprised that the cap doesn't vary according to map size. It is completely ridiculous that a 10 planet map should allow the same number of ships as a 60 planet game. No, I don't think that the number should increase depending on how many planets you own. I think that the reaserch should give you more or less cap depending on the [i]total[/i] number of planets in the map. This way, eve

43 Replies 15,847 Views

Actually, I agree with your points. Maybe flak frigates ARE a bit too efficient. But lashing out and calling everyone a douchebag isn't helping you sound credible.

69 Replies 113,340 Views

[quote] [Much angriness] [/quote] Swearing doesn't help anyone. If you stay polite and rational, the devs are more likely to take your complaint seriously.

69 Replies 113,340 Views

[quote] There are different armour types?! Why in the world isn't this listed in the game? Anyone feel like writing a short guide to this stuff? Do different weapons have different attributes against different armour, or is it ship dependent (for instance, is laser always an anti-light armour weapon, or does it depend on what ship the laser is equipped to)? [/quote] Actually, the armor class for each ship is mentioned in the manual

22 Replies 42,516 Views

About super weapons - I think that they need to be viewed as a complement to fleets, not as a force that can by itself decimate the enemy. The enemy recolonising a planet hit by the Novalith cannon shouldn't be a problem, becuase you ought to have a fleet ready to colonize the planet as soon as the cannon has fired. The same thing goes for the Vasari and Advent super weapons.

40 Replies 37,069 Views