First of all, let me begin by saying that I haven't preordered diplomacy (perordering is something I rarely do). However, the talk of faster game settings has got me thinking. One of the problems with sins multiplayer (for me and doubtlessly for many others) is the length of games. A quick 1v1 battle is still tolerable, though sometimes it can stretch to as much as two hours if the players are evenly matched; when you reach larger amounts of players and bigger maps, however, things start to g
Krouv
No.:)
[quote] What about Europeans? [/quote] We get to huddle in the corner and cry quietly. :SNIFF!:
I think that the hard fleet cap is a good idea, because spams just aren't fun. [B]However[/B], I am very suprised that the cap doesn't vary according to map size. It is completely ridiculous that a 10 planet map should allow the same number of ships as a 60 planet game. No, I don't think that the number should increase depending on how many planets you own. I think that the reaserch should give you more or less cap depending on the [i]total[/i] number of planets in the map. This way, eve
You could have proven him wrong without the name-calling... :p But anyway, this thread has been derailed enough already. Let's get back on topic.
Actually, I agree with your points. Maybe flak frigates ARE a bit too efficient. But lashing out and calling everyone a douchebag isn't helping you sound credible.
[quote] [Much angriness] [/quote] Swearing doesn't help anyone. If you stay polite and rational, the devs are more likely to take your complaint seriously.
[quote] There are different armour types?! Why in the world isn't this listed in the game? Anyone feel like writing a short guide to this stuff? Do different weapons have different attributes against different armour, or is it ship dependent (for instance, is laser always an anti-light armour weapon, or does it depend on what ship the laser is equipped to)? [/quote] Actually, the armor class for each ship is mentioned in the manual
About super weapons - I think that they need to be viewed as a complement to fleets, not as a force that can by itself decimate the enemy. The enemy recolonising a planet hit by the Novalith cannon shouldn't be a problem, becuase you ought to have a fleet ready to colonize the planet as soon as the cannon has fired. The same thing goes for the Vasari and Advent super weapons.