gibbed

gibbed

Joined Member # 2420911
1 Posts 6 Replies 749 Reputation

[quote] Oof, this should be always binary, it shouldn't be easy for people to cheat and edit their save games (3 megs of text is doable in some text editors). [/quote]Why is this a problem?

22 Replies 38,047 Views

The BIN format probably exists for optimization reasons. Can't see much any other reason why they would do that when they plan on releasing the text versions. My bin2txt tool is progressing but slowly: [link]http://www.privatepaste.com/54MI3fL2rg[/link] (some values are probably incorrect, most notably the 'area' ones which have 4 float values, which RGBA is done with - but I doubt area is an rgba type, I'm guessing it might be a x1,y1,x2,y2 thing).

16 Replies 13,242 Views

The BIN format for entity files is rather simple, the tedious part is knowing how to read the structure since names are stripped (I'm also suprised there is no version number in the header, unless the fourth byte is the version).

16 Replies 13,242 Views

Is it really the Games For Windows thing? Because several games I know of that are certified GFW games have save folders uner My Games, Gears Of War is one that comes to mind right away (it stores under My Games\Gears of War for Windows), as well as Crysis. Edit: Hey look what I found, [quote]Per requirement 1.2, the main game and autorun executable must have the execution level of asInvoker to support Standard User contexts. [b]User data files that have file

13 Replies 10,377 Views

It would be really nice if the save directory for SOSE could be changed to reside in My Documents rather than a long tedious path inside Local Settings\Application Data The majority of the data is save files and screenshots, I don't see why it couldn't reside in My Documents/My Games instead. It would make it much more accessible.

13 Replies 10,377 Views