I think the other thing to consider is that it's not "mini expansions" that lead to longevity of a game, the most important thing is modability of the product, and for it to be a good game in the first place! When you make a "mini expansion" you are potentially competing for user made content, whereas a proper expansion allows to budget for significant changes to the game engine which are not possible with mods. I don't see how a continuous stream of mini additions can keep a game going for much
Haoh
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I think the problem with releasing mini expansion packs for a multiplayer game is you will get into a situation where some people have the expansions, some don't have any, some have purchased a couple etc, and that's going to complicate players being able to match up online using different versions. At least if there are only one or two major expansions it makes things simpler. You also have to be careful about the type of content introduced- Oblivion copped a lot of criticism for the "horse arm
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