Morberis

Morberis

Joined Member # 2421676
4 Posts 48 Replies 657 Reputation

[quote] Well, no one every joins the games I create, lol. My ISP is provided by my University via T1. I don't think they'd block any ports. I can call and see, but I doubt it. Um, if its provided by the university I'm willing to be they did block ports <img id="ImageResize_Image_3" src="http://images.stardock.com/smiles/BigSmile.gif" onload="ImageResizer.createOn(this);" tries="1" align="absmiddle" bo

21 Replies 11,422 Views

[quote] Is it possible to run Sins across two monitors in fullscreen mode or must I run it in windowed and lose AA support? What video card do you have? AA should work fine in windowed mode. [/quote] I have an 8800gtx with the latest drivers and from what I've heard AA only works in Fullscreen mode with the latest drivers. It's also been my experience running the few select games I run, Eve Onlin

33 Replies 16,717 Views

Thanks, I was just confused because I was checking my My documents games folder and the installation folder and neither had a settings file. Thanks for the help.

3 Replies 14,539 Views

[quote] The link seems to be broken. I must say though, Sins looks beautiful with everything cranked all the way. Love how the ships look with all the detail. Personally I really like the Advent designs. [/quote]

39 Replies 55,967 Views

Sorry to post in this thread. Is it possible to run Sins across two monitors in fullscreen mode or must I run it in windowed and lose AA support?

33 Replies 16,717 Views

I'm sorry if this is posted somewhere else, I did a little searching and didn't find anything so I thought I might as well ask. Where is the file I can edit to place custom resolution, or is there no file? I have 2 monitors that I love to stretch games over even though I almost always need to edit a file to use a 3360x1050 resolution.

3 Replies 14,539 Views

I just downloaded the soundtrack and I have to give you props for it.It's by far the most pleasing out of game that I've heard in a long time, other soundtracks work in game but when you listen to them when walking or with people over they tend not to down so well - Sins soundtrack however is very pleasing to the ear. Anyway thats all I had to say.

2 Replies 13,970 Views

If you run lots of applications at once quad core really is the way to go, and with todays prices and the overclocking potential of quads you'd have to be crazy not to go that route unless you only use your pc for gaming running no background processes. It future proofs your pc far more than a dual core does.

25 Replies 13,439 Views
Reply to UI in Beta Feedback

Oo, yes a white outline could very well help the visibility of the icons.

36 Replies 14,983 Views
Reply to UI in Beta Feedback

I like the ideas, heres another one of mine. When you mouse over icons in the left selection menu how about having them bubble out slightly/get bigger. That way when normally not in use they're small and unobtrusive and when you want to select ships they're much bigger and thus easier to identify.

36 Replies 14,983 Views

Within 5 minutes of starting up this game for the 3rd time (beta 1 was far too boring for me) I notice 3 glaring problems concerning the UI. When I scroll out the little symbols for the ships group up becoming a mash of ships, perhaps they do have a distance between them but for me at least it was so bad I had to zoom in all the time to select ships. The ship symbols are far too small, the ones I see on screen zoomed out not the ones on the left. I had to squint and put my hea

36 Replies 14,983 Views

I can understand how having multiple species in one solar system fits the background, but I don't think that should tie up custom matches. I feel custom games would be a much more compelling experience if it used something similar to Gal Civ 2, a balance of positions with some randomness thrown in. Or if you prefer a check box to switch between the two modes. As far as objects in a solar system, it would be nice if that was configurable also, or if it won't just tone it down a little an

46 Replies 26,912 Views