Emp X

Emp X

Joined Member # 2422304
1 Posts 11 Replies 1,458 Reputation

The mod sounds great. another thought, like in Galactic civilization 2, there are so many research options that you will almost never be able to finish them all in a single game. May be should make is to happen in Sins as well. Make the max level of the research subject even more, like 10 + levels for each singe upgrades, so for someone likes a bigger game, the larger maps can be an epic campaign, giving you more incentive to occupy more planets to generate more resource for the upgrades, and yo

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If I can choose, It would more important to name a fleet then name each single ship and much easier if in a big mod with more capital ships.

6 Replies 5,369 Views

thanks for the explanations. looks everyone is keeping an eye on this topic, I've got the reply in less then 3 minutes. ;) ;)

66 Replies 34,985 Views

[quote] I'll post the text versions of the files up on my personal site to get you guys going (now that v1.02 is out). They'll be up sometime tonight. [/quote] by the way, when you say the text file, can .txt files replace .entity files in the game for the mods to work? thanks

66 Replies 34,985 Views

I know we change the name of a capital ship or planet, is there a way to name a fleet?

6 Replies 5,369 Views

[quote] I'll post the text versions of the files up on my personal site to get you guys going (now that v1.02 is out). They'll be up sometime tonight. [/quote] That's great. Could you kindly tell me where to find your personal site please. I couldn't find any where on the forum. thanks

66 Replies 34,985 Views

looks like we have to wait another week. this weekend is just wasted. I was checking the site frequently in a hope that the modding tools will be released, so much disappointment.

66 Replies 34,985 Views