[quote who="Exterm123" reply="25" id="1980250"]Starbases can be destroyed while still under construction. I did it last night. The first time I saw a starbase I was scared to go into that grav well, but then I noticed that the computer (normal difficulty) had a starbase on practically every planet they owned. This was for both computer opponents on the same team. My AI teammate didn't make a single starbase. Maybe they were defensive or whatever, dunno.<br /
steejee
[quote who="TarlSS" reply="16" id="1980154"]It's a BETA. The whole point of it is balance discussion. Don't be such a tool. Regardless, yes I think that the star base should have weapons that cover the entire gravity well. If players want to 'Run the Blockade", they can, they'll just do it under fire. Like you, know, blockade runners...[/quote] Well, at least with the Advent, you get mid-range then 'extreme' range weapons via upgrades, which suggests that the
I would suggest rather than having the Vasari stations able to jump, keep them as they ard and grant the Advent and TEC the ability to move but only when they 'shut down'. In effect, have their bases go through a 10-15 second 'shut down' phase before they can move, then not allow them to fire as they move, then another 10-15 second 'activation' period once they're in the new location. Vasari would keep their advantage (move at any time + fire as they do) but TEC/Advent would be ab