Magicscissors

Magicscissors

Joined Member # 2424956
0 Posts 12 Replies 2,752 Reputation

The Pirates are what keep the game interesting, don't let bad player decisions cause you to nerf them. Pirates are not only ORIGINAL, they are the GOOD KIND OF ORIGINAL. Keep them in and make them as competitive as the players can handle. Other then that. Although I would never expect this to happen in the Beta Phase, it would be kind to include Colonizable moons that offer Resource/Artifact/Logistical/Tactical aid mini planets that could "supplement" the main planet.<

297 Replies 218,263 Views

A future that doesn't need us won't include us. If you do believe that our end will come from Artifical intelligence replacing the human mind (FYI: in order for that to be possible Computers would have to be operating with Quantum Mechanics, gl with that), then depending on the nature of the intelligence we created, we can, of course see the "famous end" and the "more realistic end". (And a shit-load more additional ends, including combinations of various ends) The Famous End

372 Replies 520,764 Views

To keep the thread alive. The reason why, "I'll pay you more to attack him/her instead" is because the game gets changed to one giant version of a hot potato auction where people are paying each other money pirates instead of actually building units. Having a Hot Potato auction where the person who had $300 more then you because he didn't built his *^%*% Scout Frigate and gave you the all pirate agro would suck While spending all your money to starve off a pirate att

75 Replies 34,118 Views

Whatever you do, do not get rid of Pirates. It is an original concept in a bland world, please work with it. Besides I think your idea is perfect when we break it down piece by piece. The Problem: Pirates are too strong and wind up winning games. Why: 1. Because they are recruited on the basis per kill, so no matter what, they will always 100% get their kill . Any stragety that can work at 100% is gimped at the get go 2. Pirates are coming in unreasonable numb

75 Replies 34,118 Views

Yes, please keep ALL the Units useful. I mean, just because Destroyers today don't have as much firepower as the Giant Cruisers doesn't mean the Destroyers are the "Early Game Units". What I really liked about this game was that when I play it, I find the best combinations to be balanced choices with emphasis on paticular strageties over SPAM and STRIKE. Light Frigates should most definetly, imo, be named assault frigates, to have a clarification from other games. <b

11 Replies 5,416 Views
Reply to Cruisers in Beta Feedback

Guys, guys, guys, guys, guys, be very careful. Cruisers need a buff but I'm all worry-warts. I do not want Cruisers to be the "SUPERIOR TIER II UNITS" that will make all Frigates Obselete. The Cruisers right now need some serious work, but you could actually kill most of the stragety in this game if the Kodak winds up usurping the Light Frigate to extinction. I'd rather have a game where all the Units can be useful then having a game where Cruisers are only useful.<br/

61 Replies 21,324 Views