hello, i would play on cruel ai, but then my ships get a handicap. so this mode will change the result of a battle and i cant use the gained expierience on multiplayer f.e. i would like to see a cruel ai without a handicap or boost on fleet and weapons.
unic
yes. i had a surrender from an ai without any reason. no attack from me or from the other ai. Just surrender.
Hi, i have this "blackscreen" on my slow computer. If something like the virusscanner or other tools are working on the harddrive i need to wait up to 3 mins before the game launches. But it launches everytime.
[quote who="Mr. Haze" reply="38" id="3107882"]Personally I find myself sticking with the old "race that lived exclusively in phase space until the Vasari accidently let them out" theory.[/quote] yes, nice to, that story is similar to species 8472 in startrek voyager. But why not builing something on an already existing story and make tehm better :D
greets from the other side of the phasewave :)
they experimented with his phasecannon to jump to other planets. They just experimented with this gun and a exotic star as a target. As the projectile hits the exotic star the star colapsed and a giant unstoppable phasewave starts running trough the universe. All things which are electrical powered or just out of metal or just technoligical advanced (not sure with this part :)) are thrown into phase space as the wave passed by. So they cant look what happend because all
I think that this new tec cap ship should inflict damage at least to other capitalships, as this ship ist realy useless against caps at the beginning of the game. I havent found a way to use this ship as first cap for this reason. And late in the game feature of capturing ships is not very powerfull. Maybe i just use this ship not right, so tips for using that ship would be nice too.
[quote who="Sinperium" reply="11" id="3106483"] Think of them as dwarf planets--it worked for Pluto. [/quote] i still like the destroyed planets more, but as a fast fix i would accept dwarf planets :D anyone who wants to post that in the bugtracker ;)
[quote who="DerSenf" reply="2" id="3106086"]Like "geborstene Planeten" does not invoke a raised eyebrow from German native speakers But would that not be what now is an astreoid field?[/quote] yes, i just like to use th word here :) Its difficult to describe that. an asteroidfield is a way to "geborstened" :) i mean a strange looking planets half of his mass is scatterd in the gravitswell, but u clearly can see parts of the surface.
I would like to see some new planets or bigger astroids in the game. But Moons ? Moons are by definition natural satelites. So why i need to jump to them via phasejump, as they need to be inside the gravitywell of their plantes. Or: where are the planetets from the moons gone ? Its just a decision that i dont like. I would like other ideas, like cracked/destroyed/bursted planets (dont know a nice translation vor "g
[quote who="ls612" reply="4" id="3103986"] Quoting GoaFan77, reply 3 Actually I think some people on this forum can read German. Ich bin Amerikaner, und Ich kann Deutsch lesen. I'm American, and I can read German. So, yes, some of us can. [/quote] I am german, and i can say that i had difficulties to understand that german text, so if you understand that as an american you realy deserve some karma :) <p
maybe that is true in lategame, but at the beginning u just dont have a free capital near the pirates or a defended planet. you just have your ships out for colonizing.
I realy hate that a destroyed titan will get his old expierence back if he is rebuilded. But maybe that is a good idea if we change the rebuildtime. Just every lvl give some extra buildingtime for the new titan. f.e. 1.25 mins per lvl. So a level 5 titan needs +5 mins to rebuild. So it hurts because the other players have time to hunt your shipyard down. in that way you have a titan that is capable to fight another lvl 5 titan and it will still hurt
1. If your enemy begin to spawn neutrals around your planets (forgot the name of the tech) they will help a rebel player defending instead of attacking him. 2. If you play a loyalist vs rebel game with pirates, the loyalist will always get the Pirate raid if the rebel has researched the right tech. 3. A rebel cant get the occupationvictory at the beginning if he has researched "friendly neutrals". he need to wait until someone other wiped out the neutral colony.
fully agreed with this. The ai will not attack the mosttime. they dont use there Capitals. If u fight a slow fight with your titan on their planets the ai fleet will jump in, jump out, jump in, jump out... The AI use superweapons (in my test) everytime on the same planet. regardless if there are weaker planets which can be killed with one shot.
just try to be first in fleet. thats a simple and easy rule. iv you are not the first build more fleet instead of other things. if you have the biggest fleet you can defend your planets. and try to research the two savagethings. so evey attack against you make you stronger.
i thougth of a gametype with two modes. the tactical and the strategical mode. in the strategical view you can see the whole big galaxy with no zoom in. just information about fleets and so on. you can move fleets there from noncombat into combat zones. but if the fleet arrives the player who is online and has control of this zone has the real sins rts tactical view and fight the enemy. so in heavy zones with much ships you can devide a solarsystem in more zones. if a fleet leav
I will wait too, as they left us alone with the last patch and the heavy overpowered Vasaricarrier. all of my friends stoped playing sins because of this carrier. I mean i play vasari, but it was just boring to play over and over again against the same strat. I expected a small bugfixpatch for that. Now, as the want to make money again, they come out with a patch. I think they lost the love for this game at these dark days.... For the success of sins i rea
Hallo, wie alt seid ihr denn im schnitt ?
have saved it :) will upload it next time :)
Hi, i had it in some games ive played. Sometimes (it seems to be when the ai is waiting for reenforcement) the AI ships dont move anymore to attack my fleet. So i can move slowly to his fleet and kill him one by one for 1-2 mins.
Hi, i play this map on hard and beta V1.09 On this little map u start with negative income. So u have to build up your planet fast. Because of that u will have a very slow builtuptime for new colonies. My first problem is that the AI gets a very fast economyincomeboost and i dont now how he does it, because i cant switch to him in the replay because of a Beta 1.09bug. It seems that he can build up his planet very cheap. Thougt the ai on hard doesnt cheat with money or so. <b
i often had problems with overclocking in some games. after i heavy overclocked a cpu the game runs very slowly. Without overclocking it just runs faster.. in this situaion i would turn of the overclocking for a test.
i mostly play with my friend over a direct connection. I love this Game for Multiplayer and that was the reason i bought the game. But i just have more fun to play with people where i can save the game an reload later. On general multplayer u often cant get the players back in duty after a day or so :/ but i just downloading the beta and will take a look i the channel :) As i play for fun and not for a big competition i will be an easy enemy but the netco
hi. at first: time to bugfix ? we want a lan game or play with friend over inet. i dont want channs for anonymous gaming or so.. so we dont need anticheat fixes... is ther a poll or someone who makes a poll to collect names and mails from that people whos want to pay for a mp expansion ? i have played teh game a couple of time and now its boring, iam not the man who wants to beat an ai in different levels, fi i haved o