The Goal: All Players will do their turns simultaneous, but unlike CIV5 or Endless Space you cant hit an Enemy spaceship by just clicking faster then your Opponent. I dont want this only for speedup the game, i want to have another tactical component too. The solution: Each round will have two phases. The movement-/plan
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i think its a nice idea, maybe we just need an upgrade for the starbase which gives the ability to jump. If you build that it takes some fleetpoints.
most time i have seen desync on cheap or bad hardware and on bad internet connection.
take a look at drivesnapshot if you want a relay good imagetool. No installation needed.
please dont nerf the game to the ground.
Most times its just the temprature. Nvidia NB-GRaphiccards are especialy good in this :) just clean your cooling system with "compressed air" or better by opening the notebook. Other games mybe use your systemcomponents on other ways than sins does it. So it could be that other games dont crash.
i realy like that there is a multiplayer and coop mode in legends of pegasus :) the lack of MP in GalCiv is the reason why i dont play this game. As i cant used my learned expirence against AI againt humans later. Sure such turnbased games mostly played on singleplayer, but if i dont can have some challeging MP games later i just dont want to play it.
i only have hard fights when i play against 3 hard AI with locked team 1:3 or 1:2. when there are more faction the challange is gone. On diplomacy i realy had to take a look on my military position. if i was lower than rank two, they attacked me fast. Now i have all the time that i want.
[quote]Also note that apparently the AI named its titan "A devastating shockwave." What?[/quote] mhh interesting. maybe a hint of whats chasing the vasari :) maybe its hidden in the names of the ai fleet/planetes sometimes :) Whats chasing the vasari ? " A devastating shockwave." That was easy ;) maybe the trick is: the solutions whats chasing the vasri is in the english.str But u need to p
has someone compared old diplomacy files with new ones ? maybe a list of changed files would help to filter files with no change. btw. would hide the secret in the map ancient gifts :)
[quote quoting="post"] If phase jump inhibitors are Psitech, then phase jump inhibitors could very easily contain a psychic entity of some kind A Vasari-manufactured phase jump inhibitor prototype malfunctioned and unleashed a chain reaction, such as a runaway phase space field This is unlikely: a runaway phase space field would destroy not only ships, but planets and stars; there is no evidence in the manual of stars disappearing -- you'd think t
I realy dont know if this feature is powered. As i dont played enought yet. So i dont know if the other faction have overpowered things too. I would like to see that every race have some overpowered things and you just need to decide which overpowered feature do you will have. for the moment Rebells SB movement is OP and VL Researchlabs are OP. Maybe we just need a OP thing for the other factions too :) But. for me: You need to build th
Hello, first: the phasestabilizers on a wormhole wont be used in my games. the ships passing the wormhole erveytime instead of the shorter was via phase stabilizer. 2. In my game the Advent Ai build a huge drone fleet with just homing mines. So they attack with 20 or more drone hosts without any figher or bomber, just Homing mines. AND: they dont use this mines. they just fly around with them. So it was so easy to shut down
I like the idea of slow down moving from the titans. Not the movement inside the gravitywell, but the movemnet between stars. rise the Phasejump uploadtime bei around 300-400 %. Than frigates can have there usefullness back ... If i titan moves slow around the gravity wells you cant jump around. instead you have to plan what to do with the titan. defend or attack? But not jump around. So frigates can rush away from the titans and fight on places where no titan is
just a thing that i see: i have the ffdshow videocodecpack installed. this pack asks me if it should be used for sins. I can remember that i had installed k-lite codecpak before it. this pack just jumped in if some games play bik videos and the game crashed. so my tip for blackscreencrashers: uninstall all codecpacks and try again...
[quote]1. My rebel titan does very little damage with Snipe. I have three levels of Snipe and Overcharge. It is supposed to do about 6000 points of damage. I get about 500-600. Horrible waste of tech and resources, at the moment. This happens when shooting at other Titans and at Cap ships. Probably normal ships as well, I was just noting this when my titan was engaging an enemy titan and fleet.[/quote] dont forget shield mitigat
that all traveling time. if you fire a novalith between stars this bullet can need hours. just try 4 your self. fire a bullet. focus on it and than just watch it flying. but do it on 8x speed :) on this way i have killed my own planets with novalith..
its the wave :) but lets count the facts: there was one ship which survived the enemy and the crew gone insane. we know the run from self created terror. so, if the enemy is a type of selfconstructing vasarinanites they should identify that the damage at the ship was made from there own technology. so. what can drive a vasaricrew insane ? by the way, why would a complete crew will go insane?
i remember vanilla sins where the AI was a challange if you play with many faction. If you dont expand well suddenly 8 faction are againt you. So 8 hard AIs can be a challange or 4 teamed hard AI. Somtimes (depensd on map) 3 hard ai were difficult too. most time the ai cant deal with multistar systems...
i had never seen a strategy where bunkering with one or two sb comes to a succes. Most times i just pass the gravitywell with the SBs with some loss. But a defender who spend all th emony to his SBs has no high fleet after the defended gravitywell. I would like to see a replay were a defender wins a game with heavy defending where the attacke not try to kill that high defended planets. Its true. a planet with to SBs is hard to get. but: what is so im
first of all: not every race has shields second: if the ai learns to shoot all novalits to the same planet you still have a problem.
what about a googletranslate ingame popup :)
i think we just need an x-wing and the position of the aircondition of the titan and all is good again :) btw. do u ever thought about a moviestory were the reason for the good end of the story is the epic fail of an spacearchitect ?
yes lrfs shoud be much faster than a titan. maybe the titan should move veeery slow in a gravity well. but it has the ability of jumping around in the well like battlestar galactica with 3 mins cooldown or so. Or there shouldt be torpedoships like the one from the tecs against structure. But for Titans. Very long range (maybe the whole gravitywell). strong vs Titans but useless against the rest.
its a surprise that such a thing isnt found on google :) maybe we need a privatemessagenetwork :)